How do I choose what horse I spawn? The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How do I get a horse/horse saddle?How to breed a horseIs there a way to choose which biomes DON'T spawn?What biomes spawn where?How to spawn the Killer Bunny?Cant spawn custom horse?How to find lost horse in minecraftHow to leash a horse to a Minecart?How Do You Make Team Spawn Points?My Minecraft Horse Jumps Too High

How to determine omitted units in a publication

Is this wall load bearing? Blueprints and photos attached

What aspect of planet Earth must be changed to prevent the industrial revolution?

Why did Peik Lin say, "I'm not an animal"?

Presidential Pardon

Are there continuous functions who are the same in an interval but differ in at least one other point?

Didn't get enough time to take a Coding Test - what to do now?

1960s short story making fun of James Bond-style spy fiction

What is the padding with red substance inside of steak packaging?

Mortgage adviser recommends a longer term than necessary combined with overpayments

Why can't devices on different VLANs, but on the same subnet, communicate?

US Healthcare consultation for visitors

How to read αἱμύλιος or when to aspirate

Accepted by European university, rejected by all American ones I applied to? Possible reasons?

Can the Right Ascension and Argument of Perigee of a spacecraft's orbit keep varying by themselves with time?

Did the new image of black hole confirm the general theory of relativity?

Do working physicists consider Newtonian mechanics to be "falsified"?

Sort list of array linked objects by keys and values

What was the last x86 CPU that did not have the x87 floating-point unit built in?

My body leaves; my core can stay

What can I do if neighbor is blocking my solar panels intentionally?

Do ℕ, mathbbN, BbbN, symbbN effectively differ, and is there a "canonical" specification of the naturals?

how can a perfect fourth interval be considered either consonant or dissonant?

One-dimensional Japanese puzzle



How do I choose what horse I spawn?



The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How do I get a horse/horse saddle?How to breed a horseIs there a way to choose which biomes DON'T spawn?What biomes spawn where?How to spawn the Killer Bunny?Cant spawn custom horse?How to find lost horse in minecraftHow to leash a horse to a Minecart?How Do You Make Team Spawn Points?My Minecraft Horse Jumps Too High



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








11















There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ Type:4,Tame:1 Summons a Tamed Skeleton horse with full health.



So my real question here is:



  • What are the specifics for spawning Horses?

  • Is there a way of choosing the exact colors and health amount?

    • For example: how would you spawn a brown horse with white spots and 14 health?


Or just whether or not something like that is possible?










share|improve this question



















  • 3





    Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

    – Arperum
    Jan 23 '14 at 8:50

















11















There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ Type:4,Tame:1 Summons a Tamed Skeleton horse with full health.



So my real question here is:



  • What are the specifics for spawning Horses?

  • Is there a way of choosing the exact colors and health amount?

    • For example: how would you spawn a brown horse with white spots and 14 health?


Or just whether or not something like that is possible?










share|improve this question



















  • 3





    Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

    – Arperum
    Jan 23 '14 at 8:50













11












11








11








There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ Type:4,Tame:1 Summons a Tamed Skeleton horse with full health.



So my real question here is:



  • What are the specifics for spawning Horses?

  • Is there a way of choosing the exact colors and health amount?

    • For example: how would you spawn a brown horse with white spots and 14 health?


Or just whether or not something like that is possible?










share|improve this question
















There are summon commands for mobs in Minecraft, ie; /summon EntityHorse ~ ~ ~ Type:4,Tame:1 Summons a Tamed Skeleton horse with full health.



So my real question here is:



  • What are the specifics for spawning Horses?

  • Is there a way of choosing the exact colors and health amount?

    • For example: how would you spawn a brown horse with white spots and 14 health?


Or just whether or not something like that is possible?







minecraft minecraft-commands






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 33 mins ago









pppery

28018




28018










asked Jan 23 '14 at 8:23









SOLIDShiftSOLIDShift

2062615




2062615







  • 3





    Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

    – Arperum
    Jan 23 '14 at 8:50












  • 3





    Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

    – Arperum
    Jan 23 '14 at 8:50







3




3





Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

– Arperum
Jan 23 '14 at 8:50





Welcome to Arqade SOLIDShift! I edited your post to make the question stand out more.

– Arperum
Jan 23 '14 at 8:50










3 Answers
3






active

oldest

votes


















9














The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




Variant:515,Health:28,Attributes:[Name:generic.maxHealth,Base:28],Tame:1,Saddle:true


Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2






share|improve this answer

























  • I took a while to try this and unfortunately it wasn't working.

    – SOLIDShift
    Jan 24 '14 at 0:09











  • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

    – Kcats
    Jan 24 '14 at 8:27












  • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [Name:generic.maxHealth,Base:28] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

    – SOLIDShift
    Jan 24 '14 at 9:14











  • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

    – Kcats
    Jan 24 '14 at 14:14











  • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

    – SOLIDShift
    Jan 24 '14 at 21:13


















0














This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



To summon a horse, some things have changed.



First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



The dataTag is where we can add health, color, tame, saddle, name, and attributes.



Tame:1 will yield a tame horse.



Tame:1,SaddleItem:id:"minecraft:saddle",Count:1 will yield a tame horse with a saddle.



CustomName:"Example Name" gives horse a name.



Health: summons a horse with the specified health .



Variant is used to select horse colors.



Your example of a brown horse with white spots and health of 14 would be:



/summon horse ~ ~ ~1 Variant:771,Health:14


The same horse only tame, with saddle, and named 'Charlie'



/summon horse ~ ~ ~1 Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:id:"minecraft:saddle",Count:1


Here is the wiki for a lot more information, including a variant chart for the different colors.






share|improve this answer






























    -1














    You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.






    share|improve this answer























      protected by Frank Jan 17 '15 at 15:17



      Thank you for your interest in this question.
      Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).



      Would you like to answer one of these unanswered questions instead?














      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      9














      The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




      Variant:515,Health:28,Attributes:[Name:generic.maxHealth,Base:28],Tame:1,Saddle:true


      Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



      Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2






      share|improve this answer

























      • I took a while to try this and unfortunately it wasn't working.

        – SOLIDShift
        Jan 24 '14 at 0:09











      • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

        – Kcats
        Jan 24 '14 at 8:27












      • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [Name:generic.maxHealth,Base:28] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

        – SOLIDShift
        Jan 24 '14 at 9:14











      • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

        – Kcats
        Jan 24 '14 at 14:14











      • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

        – SOLIDShift
        Jan 24 '14 at 21:13















      9














      The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




      Variant:515,Health:28,Attributes:[Name:generic.maxHealth,Base:28],Tame:1,Saddle:true


      Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



      Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2






      share|improve this answer

























      • I took a while to try this and unfortunately it wasn't working.

        – SOLIDShift
        Jan 24 '14 at 0:09











      • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

        – Kcats
        Jan 24 '14 at 8:27












      • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [Name:generic.maxHealth,Base:28] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

        – SOLIDShift
        Jan 24 '14 at 9:14











      • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

        – Kcats
        Jan 24 '14 at 14:14











      • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

        – SOLIDShift
        Jan 24 '14 at 21:13













      9












      9








      9







      The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




      Variant:515,Health:28,Attributes:[Name:generic.maxHealth,Base:28],Tame:1,Saddle:true


      Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



      Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2






      share|improve this answer















      The full list of mob attributes (including horse-specific attributes) can be found on the wiki. For your particular example, you need 'Variant' and 'Health', e.g.:




      Variant:515,Health:28,Attributes:[Name:generic.maxHealth,Base:28],Tame:1,Saddle:true


      Health is current number of half-hearts. The maxHealth attribute is the max number of half-hearts.



      Variant is calculated as base-color-id + markings-id * 256, that is, 515 = 2 * 256 + 3 means base-color-id = 3 and markings-id = 2







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Jan 24 '14 at 13:59

























      answered Jan 23 '14 at 9:07









      KcatsKcats

      5,49912332




      5,49912332












      • I took a while to try this and unfortunately it wasn't working.

        – SOLIDShift
        Jan 24 '14 at 0:09











      • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

        – Kcats
        Jan 24 '14 at 8:27












      • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [Name:generic.maxHealth,Base:28] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

        – SOLIDShift
        Jan 24 '14 at 9:14











      • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

        – Kcats
        Jan 24 '14 at 14:14











      • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

        – SOLIDShift
        Jan 24 '14 at 21:13

















      • I took a while to try this and unfortunately it wasn't working.

        – SOLIDShift
        Jan 24 '14 at 0:09











      • @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

        – Kcats
        Jan 24 '14 at 8:27












      • Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [Name:generic.maxHealth,Base:28] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

        – SOLIDShift
        Jan 24 '14 at 9:14











      • @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

        – Kcats
        Jan 24 '14 at 14:14











      • :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

        – SOLIDShift
        Jan 24 '14 at 21:13
















      I took a while to try this and unfortunately it wasn't working.

      – SOLIDShift
      Jan 24 '14 at 0:09





      I took a while to try this and unfortunately it wasn't working.

      – SOLIDShift
      Jan 24 '14 at 0:09













      @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

      – Kcats
      Jan 24 '14 at 8:27






      @SOLIDShift Please, describe in more detail the 'not working' part - what exactly happens after you issue the command?

      – Kcats
      Jan 24 '14 at 8:27














      Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [Name:generic.maxHealth,Base:28] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

      – SOLIDShift
      Jan 24 '14 at 9:14





      Ah! Well one three things may happen;; o1. It doesn't fit the entire command do to character limitations. o2. It'll inform me that it doesn't understand a certain parts of the code, specifically, the [Name:generic.maxHealth,Base:28] part. o3. It'll just spawn a random horse. ((but I feel this all may be because I haven't tried it using the command block yet because I forgot about it))

      – SOLIDShift
      Jan 24 '14 at 9:14













      @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

      – Kcats
      Jan 24 '14 at 14:14





      @SOLIDShift Yes, character limitations can be annoying, try using command blocks. If you see error message for the command, you need to look very carefully at the punctuation, as it is important. Paste the command and the exact error message here so we can help. If the game spawns a random horse, this still suggests there is an error in the command syntax. Paste the command and describe exactly what you are trying to spawn and what is spawned instead.

      – Kcats
      Jan 24 '14 at 14:14













      :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

      – SOLIDShift
      Jan 24 '14 at 21:13





      :: It works! That Command black is one fancy little Block. I was about to spawn any horse type, color, and health after messing around with it. Thanks so much, good sir!

      – SOLIDShift
      Jan 24 '14 at 21:13













      0














      This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



      To summon a horse, some things have changed.



      First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



      Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



      The dataTag is where we can add health, color, tame, saddle, name, and attributes.



      Tame:1 will yield a tame horse.



      Tame:1,SaddleItem:id:"minecraft:saddle",Count:1 will yield a tame horse with a saddle.



      CustomName:"Example Name" gives horse a name.



      Health: summons a horse with the specified health .



      Variant is used to select horse colors.



      Your example of a brown horse with white spots and health of 14 would be:



      /summon horse ~ ~ ~1 Variant:771,Health:14


      The same horse only tame, with saddle, and named 'Charlie'



      /summon horse ~ ~ ~1 Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:id:"minecraft:saddle",Count:1


      Here is the wiki for a lot more information, including a variant chart for the different colors.






      share|improve this answer



























        0














        This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



        To summon a horse, some things have changed.



        First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



        Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



        The dataTag is where we can add health, color, tame, saddle, name, and attributes.



        Tame:1 will yield a tame horse.



        Tame:1,SaddleItem:id:"minecraft:saddle",Count:1 will yield a tame horse with a saddle.



        CustomName:"Example Name" gives horse a name.



        Health: summons a horse with the specified health .



        Variant is used to select horse colors.



        Your example of a brown horse with white spots and health of 14 would be:



        /summon horse ~ ~ ~1 Variant:771,Health:14


        The same horse only tame, with saddle, and named 'Charlie'



        /summon horse ~ ~ ~1 Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:id:"minecraft:saddle",Count:1


        Here is the wiki for a lot more information, including a variant chart for the different colors.






        share|improve this answer

























          0












          0








          0







          This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



          To summon a horse, some things have changed.



          First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



          Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



          The dataTag is where we can add health, color, tame, saddle, name, and attributes.



          Tame:1 will yield a tame horse.



          Tame:1,SaddleItem:id:"minecraft:saddle",Count:1 will yield a tame horse with a saddle.



          CustomName:"Example Name" gives horse a name.



          Health: summons a horse with the specified health .



          Variant is used to select horse colors.



          Your example of a brown horse with white spots and health of 14 would be:



          /summon horse ~ ~ ~1 Variant:771,Health:14


          The same horse only tame, with saddle, and named 'Charlie'



          /summon horse ~ ~ ~1 Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:id:"minecraft:saddle",Count:1


          Here is the wiki for a lot more information, including a variant chart for the different colors.






          share|improve this answer













          This is just an updated answer to the same question. Currently Minecraft is version 1.12.1.



          To summon a horse, some things have changed.



          First EntityHorse is no longer used, the entity ID is now horse. This also means that Type is no longer required. The list of entity ID's that used to be covered by type are horse, donkey, mule, zombie_horse and skeleton_horse.



          Currently /summon horse [x] [y] [z] [dataTag] is what you want to use.



          The dataTag is where we can add health, color, tame, saddle, name, and attributes.



          Tame:1 will yield a tame horse.



          Tame:1,SaddleItem:id:"minecraft:saddle",Count:1 will yield a tame horse with a saddle.



          CustomName:"Example Name" gives horse a name.



          Health: summons a horse with the specified health .



          Variant is used to select horse colors.



          Your example of a brown horse with white spots and health of 14 would be:



          /summon horse ~ ~ ~1 Variant:771,Health:14


          The same horse only tame, with saddle, and named 'Charlie'



          /summon horse ~ ~ ~1 Variant:771,Health:14,CustomName:"Charlie",Tame:1,SaddleItem:id:"minecraft:saddle",Count:1


          Here is the wiki for a lot more information, including a variant chart for the different colors.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Sep 8 '17 at 21:47









          IronAnvilIronAnvil

          5,0731527




          5,0731527





















              -1














              You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.






              share|improve this answer





























                -1














                You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.






                share|improve this answer



























                  -1












                  -1








                  -1







                  You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.






                  share|improve this answer















                  You cannot choose a horse to any extent beyond a skeleton horse, a zombie horse or a normal horse. The normal horse can be a combination of different ranges of health, speed, color, and breed.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Mar 19 '14 at 19:15









                  3ventic

                  21.6k3198152




                  21.6k3198152










                  answered Mar 19 '14 at 18:58









                  ChubbyChubby

                  1




                  1















                      protected by Frank Jan 17 '15 at 15:17



                      Thank you for your interest in this question.
                      Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).



                      Would you like to answer one of these unanswered questions instead?



                      Popular posts from this blog

                      Wolfenstein 3D Contents Availability Essential improvements Game data Video settings Input settings Audio settings Network VR support Issues fixed Other information System requirements NotesReferences    3D Realms Wolfenstein 3D pageGOG.com Community DiscussionsGOG.com Support PageSteam Community DiscussionsWolfenstein WikiOfficial websiteAmazon.comBethesda.netGamersGateGOG.comGreen Man GamingHumble StoreSteamweb browser versionWolfenstein 3D: Super UpgradesherehereUltraWolfhereWolfMenuECWolf Wolf4SDL WolfGL WinWolf3d NewWolf BetterWolf Sprite Fix and Rotation Project    Wolfenstein 3D VRSplitWolfWolfenstein 3D VRWolfenstein 3D VRWolfenstein 3D VR4DOS command shellFreeDOS's MORE.COMMacBin themthis shim fileWine regeditRELEASE: QUAKE II + III, WOLFENSTEIN 3D, RETURN TO CASTLE WOLFENSTEIN - GOG.com NewsMac Family - Wolfenstein Wiki - WikiaNerdly Pleasures: How many FPS? - DOS Games and Framerates

                      Король Коль Исторические данные | Стихотворение | Примечания | Навигацияверсии1 правкаверсии1 правкаA New interpretation of the 'Artognou' stone, TintagelTintagel IslandАрхивировано

                      Isurus Índice Especies | Notas | Véxase tamén | Menú de navegación"A compendium of fossil marine animal genera (Chondrichthyes entry)"o orixinal"A review of the Tertiary fossil Cetacea (Mammalia) localities in wales port taf Museum Victoria"o orixinalThe Vertebrate Fauna of the Selma Formation of Alabama. Part VII. Part VIII. The Mosasaurs The Fishes50419737IDsh85068767Isurus2548834613242066569678159923NHMSYS00210535017845105743