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Need to make target selector only select one entity



The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Is there a way to constantly track one players jumping activityAll Minecraft target selector argumentsDifferent commands select different entities (with the same target selector)Summoning enderpearls on arrows with custom name shot by a playerWhy won't my arrow gain an objective?Is there any way to make scoreboard objectives Universal?Target Selector Argument problemMinecraft 1.13 execute command on all endermen on the outer end islandsHow to make a score be recorded as team?My arrows aren't being executed at by a looping function/command block



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0















I'm writing a function for a datapack in Minecraft. After /reloading, /function couldn't find the function, so I pasted each line into Minecraft to check for syntax and other errors. I found that the problem was in the commands that store the aoecloud's position into a scoreboard, and also in the ones that take those values and place them into the Motion nbt for an arrow. The issue is that according to Minecraft, only one entity is allowed in the target selector while my target selector is selecting multiple. I tried using a customName to fix this problem but it didn't work. How can I get the target selector to select the arrow/aoecloud created at the top of the function and not give me errors?



summon minecraft:arrow ^ ^ ^1 Tags:["sniperbullet"], CustomName:""sniperbullet""
summon minecraft:area_effect_cloud 0 0 0 Tags:["sniperaoecloud"], CustomName:""sniperaoecloud""
execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] at @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] rotated as @a[scores=gunshots=1..,nbt=SelectedItem:tag:display:Name:""text":"Sniper Rifle""] run tp @s ^ ^ ^1

scoreboard objectives add sniperx dummy
scoreboard objectives add snipery dummy
scoreboard objectives add sniperz dummy

execute store result score @s sniperx run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[0] 10000
execute store result score @s snipery run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[1] 10000
execute store result score @s sniperz run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[2] 10000

execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[0] double 0.0001 run scoreboard players get @s sniperx
execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[1] double 0.0001 run scoreboard players get @s snipery
execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[2] double 0.0001 run scoreboard players get @s sniperz

scoreboard objectives remove sniperx
scoreboard objectives remove snipery
scoreboard objectives remove sniperz

scoreboard players set @e gunshots 0
scoreboard players set @s reloadSniper 50


FYI the goal of this function is to spawn an arrow in front of a player and get it to fly in the direction they are looking. Also, if you catch any other errors with my code please point them out to me.










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    I'm writing a function for a datapack in Minecraft. After /reloading, /function couldn't find the function, so I pasted each line into Minecraft to check for syntax and other errors. I found that the problem was in the commands that store the aoecloud's position into a scoreboard, and also in the ones that take those values and place them into the Motion nbt for an arrow. The issue is that according to Minecraft, only one entity is allowed in the target selector while my target selector is selecting multiple. I tried using a customName to fix this problem but it didn't work. How can I get the target selector to select the arrow/aoecloud created at the top of the function and not give me errors?



    summon minecraft:arrow ^ ^ ^1 Tags:["sniperbullet"], CustomName:""sniperbullet""
    summon minecraft:area_effect_cloud 0 0 0 Tags:["sniperaoecloud"], CustomName:""sniperaoecloud""
    execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] at @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] rotated as @a[scores=gunshots=1..,nbt=SelectedItem:tag:display:Name:""text":"Sniper Rifle""] run tp @s ^ ^ ^1

    scoreboard objectives add sniperx dummy
    scoreboard objectives add snipery dummy
    scoreboard objectives add sniperz dummy

    execute store result score @s sniperx run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[0] 10000
    execute store result score @s snipery run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[1] 10000
    execute store result score @s sniperz run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[2] 10000

    execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[0] double 0.0001 run scoreboard players get @s sniperx
    execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[1] double 0.0001 run scoreboard players get @s snipery
    execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[2] double 0.0001 run scoreboard players get @s sniperz

    scoreboard objectives remove sniperx
    scoreboard objectives remove snipery
    scoreboard objectives remove sniperz

    scoreboard players set @e gunshots 0
    scoreboard players set @s reloadSniper 50


    FYI the goal of this function is to spawn an arrow in front of a player and get it to fly in the direction they are looking. Also, if you catch any other errors with my code please point them out to me.










    share|improve this question







    New contributor




    Nik3141 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















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      I'm writing a function for a datapack in Minecraft. After /reloading, /function couldn't find the function, so I pasted each line into Minecraft to check for syntax and other errors. I found that the problem was in the commands that store the aoecloud's position into a scoreboard, and also in the ones that take those values and place them into the Motion nbt for an arrow. The issue is that according to Minecraft, only one entity is allowed in the target selector while my target selector is selecting multiple. I tried using a customName to fix this problem but it didn't work. How can I get the target selector to select the arrow/aoecloud created at the top of the function and not give me errors?



      summon minecraft:arrow ^ ^ ^1 Tags:["sniperbullet"], CustomName:""sniperbullet""
      summon minecraft:area_effect_cloud 0 0 0 Tags:["sniperaoecloud"], CustomName:""sniperaoecloud""
      execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] at @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] rotated as @a[scores=gunshots=1..,nbt=SelectedItem:tag:display:Name:""text":"Sniper Rifle""] run tp @s ^ ^ ^1

      scoreboard objectives add sniperx dummy
      scoreboard objectives add snipery dummy
      scoreboard objectives add sniperz dummy

      execute store result score @s sniperx run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[0] 10000
      execute store result score @s snipery run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[1] 10000
      execute store result score @s sniperz run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[2] 10000

      execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[0] double 0.0001 run scoreboard players get @s sniperx
      execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[1] double 0.0001 run scoreboard players get @s snipery
      execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[2] double 0.0001 run scoreboard players get @s sniperz

      scoreboard objectives remove sniperx
      scoreboard objectives remove snipery
      scoreboard objectives remove sniperz

      scoreboard players set @e gunshots 0
      scoreboard players set @s reloadSniper 50


      FYI the goal of this function is to spawn an arrow in front of a player and get it to fly in the direction they are looking. Also, if you catch any other errors with my code please point them out to me.










      share|improve this question







      New contributor




      Nik3141 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      I'm writing a function for a datapack in Minecraft. After /reloading, /function couldn't find the function, so I pasted each line into Minecraft to check for syntax and other errors. I found that the problem was in the commands that store the aoecloud's position into a scoreboard, and also in the ones that take those values and place them into the Motion nbt for an arrow. The issue is that according to Minecraft, only one entity is allowed in the target selector while my target selector is selecting multiple. I tried using a customName to fix this problem but it didn't work. How can I get the target selector to select the arrow/aoecloud created at the top of the function and not give me errors?



      summon minecraft:arrow ^ ^ ^1 Tags:["sniperbullet"], CustomName:""sniperbullet""
      summon minecraft:area_effect_cloud 0 0 0 Tags:["sniperaoecloud"], CustomName:""sniperaoecloud""
      execute as @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] at @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud] rotated as @a[scores=gunshots=1..,nbt=SelectedItem:tag:display:Name:""text":"Sniper Rifle""] run tp @s ^ ^ ^1

      scoreboard objectives add sniperx dummy
      scoreboard objectives add snipery dummy
      scoreboard objectives add sniperz dummy

      execute store result score @s sniperx run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[0] 10000
      execute store result score @s snipery run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[1] 10000
      execute store result score @s sniperz run data get entity @e[type=minecraft:area_effect_cloud, tag=sniperaoecloud, name=sniperaoecloud] Pos[2] 10000

      execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[0] double 0.0001 run scoreboard players get @s sniperx
      execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[1] double 0.0001 run scoreboard players get @s snipery
      execute store result entity @e[type=minecraft:arrow, tag=sniperbullet, name=sniperbullet] Motion[2] double 0.0001 run scoreboard players get @s sniperz

      scoreboard objectives remove sniperx
      scoreboard objectives remove snipery
      scoreboard objectives remove sniperz

      scoreboard players set @e gunshots 0
      scoreboard players set @s reloadSniper 50


      FYI the goal of this function is to spawn an arrow in front of a player and get it to fly in the direction they are looking. Also, if you catch any other errors with my code please point them out to me.







      minecraft minecraft-commands






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      asked 13 mins ago









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