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How can I combat and prevent hacking on a vanilla Minecraft server?



The Next CEO of Stack OverflowMinecraft 1.3.1 vanilla server and access rights?Why isn't spawn-protection protecting the spawn?Where is my minecraft server's spawnpoint?Minecraft server 1.6.2 (Vanilla), keepinventoryMob grinder design to prevent vanilla server load/lag?How big an area is spawn chunk(s)Can't keep up! Did the system time change, or is the server overloaded?Minecraft Vanilla Server and Cracked Clients?Very poor performance on SMP mob farmWhy is my mob farm not allowing me to grab XP orbs in Minecraft? How can I fix it?










2















I have a vanilla minecraft server (1.8.7) and I've taken some measures to prevent hacking, but I still have people logging in and breaking stuff at spawn.



Here are some things I've tried to prevent hacking:




  1. Ops.json file is read-only, which is preventing people from adding themselves as OP using certain software.

  2. Command blocks constantly change gamemodes from creative to survivor for anyone in creative that isn't me.

  3. Command blocks kill any activated TNT in the spawn protected area.

  4. Books and quills are removed from peoples inventories to prevent them from using them to hack.

  5. The spawn-protection setting in server.properties set to about 70 (but people are still managing to break individual blocks somehow).

  6. Ban people who are cheating (but I can't always be online)

I've also read that the Bukkit anti-cheat mods aren't 100% when it comes to hacked clients themselves.



Is there anything else I can do to prevent people from logging in and breaking stuff? I have some loyal players and I hate having to do roll-backs and make everyone lose hours of work on the server...










share|improve this question
























  • I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.

    – BlueWizard
    Jul 20 '15 at 23:14
















2















I have a vanilla minecraft server (1.8.7) and I've taken some measures to prevent hacking, but I still have people logging in and breaking stuff at spawn.



Here are some things I've tried to prevent hacking:




  1. Ops.json file is read-only, which is preventing people from adding themselves as OP using certain software.

  2. Command blocks constantly change gamemodes from creative to survivor for anyone in creative that isn't me.

  3. Command blocks kill any activated TNT in the spawn protected area.

  4. Books and quills are removed from peoples inventories to prevent them from using them to hack.

  5. The spawn-protection setting in server.properties set to about 70 (but people are still managing to break individual blocks somehow).

  6. Ban people who are cheating (but I can't always be online)

I've also read that the Bukkit anti-cheat mods aren't 100% when it comes to hacked clients themselves.



Is there anything else I can do to prevent people from logging in and breaking stuff? I have some loyal players and I hate having to do roll-backs and make everyone lose hours of work on the server...










share|improve this question
























  • I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.

    – BlueWizard
    Jul 20 '15 at 23:14














2












2








2








I have a vanilla minecraft server (1.8.7) and I've taken some measures to prevent hacking, but I still have people logging in and breaking stuff at spawn.



Here are some things I've tried to prevent hacking:




  1. Ops.json file is read-only, which is preventing people from adding themselves as OP using certain software.

  2. Command blocks constantly change gamemodes from creative to survivor for anyone in creative that isn't me.

  3. Command blocks kill any activated TNT in the spawn protected area.

  4. Books and quills are removed from peoples inventories to prevent them from using them to hack.

  5. The spawn-protection setting in server.properties set to about 70 (but people are still managing to break individual blocks somehow).

  6. Ban people who are cheating (but I can't always be online)

I've also read that the Bukkit anti-cheat mods aren't 100% when it comes to hacked clients themselves.



Is there anything else I can do to prevent people from logging in and breaking stuff? I have some loyal players and I hate having to do roll-backs and make everyone lose hours of work on the server...










share|improve this question
















I have a vanilla minecraft server (1.8.7) and I've taken some measures to prevent hacking, but I still have people logging in and breaking stuff at spawn.



Here are some things I've tried to prevent hacking:




  1. Ops.json file is read-only, which is preventing people from adding themselves as OP using certain software.

  2. Command blocks constantly change gamemodes from creative to survivor for anyone in creative that isn't me.

  3. Command blocks kill any activated TNT in the spawn protected area.

  4. Books and quills are removed from peoples inventories to prevent them from using them to hack.

  5. The spawn-protection setting in server.properties set to about 70 (but people are still managing to break individual blocks somehow).

  6. Ban people who are cheating (but I can't always be online)

I've also read that the Bukkit anti-cheat mods aren't 100% when it comes to hacked clients themselves.



Is there anything else I can do to prevent people from logging in and breaking stuff? I have some loyal players and I hate having to do roll-backs and make everyone lose hours of work on the server...







minecraft minecraft-server






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 33 mins ago









Robotnik

27.2k43127227




27.2k43127227










asked Jul 14 '15 at 23:36









theBeakstheBeaks

3831416




3831416












  • I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.

    – BlueWizard
    Jul 20 '15 at 23:14


















  • I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.

    – BlueWizard
    Jul 20 '15 at 23:14

















I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.

– BlueWizard
Jul 20 '15 at 23:14






I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.

– BlueWizard
Jul 20 '15 at 23:14











3 Answers
3






active

oldest

votes


















1














I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.






share|improve this answer






























    0














    Use a whitelist and player-vetting



    Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.



    Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.



    From the Minecraft Server/Admin Console:



    # Enable/Disable the Whitelist
    /whitelist on
    /whitelist off

    # Add/Remove a player to the Whitelist
    /whitelist add <PlayerName>
    /whitelist remove <PlayerName>

    # List all players currently whitelisted
    /whitelist list


    You can also modify the whitelist manually, by enabling it in server.properties and then adding names to white-list.txt (or in later versions, whitelist.json). If you modify these files while the server is running you can force a reload without restarting the server:



    # Reload the whitelist from disk
    /whitelist reload


    Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.





    share






























      -1














      Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want) . That will give Adventure mode to anyone within the custom Radius of your spawn.






      share|improve this answer

























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        3 Answers
        3






        active

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        3 Answers
        3






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        1














        I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.






        share|improve this answer



























          1














          I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.






          share|improve this answer

























            1












            1








            1







            I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.






            share|improve this answer













            I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Dec 14 '15 at 6:53









            theBeakstheBeaks

            3831416




            3831416























                0














                Use a whitelist and player-vetting



                Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.



                Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.



                From the Minecraft Server/Admin Console:



                # Enable/Disable the Whitelist
                /whitelist on
                /whitelist off

                # Add/Remove a player to the Whitelist
                /whitelist add <PlayerName>
                /whitelist remove <PlayerName>

                # List all players currently whitelisted
                /whitelist list


                You can also modify the whitelist manually, by enabling it in server.properties and then adding names to white-list.txt (or in later versions, whitelist.json). If you modify these files while the server is running you can force a reload without restarting the server:



                # Reload the whitelist from disk
                /whitelist reload


                Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.





                share



























                  0














                  Use a whitelist and player-vetting



                  Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.



                  Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.



                  From the Minecraft Server/Admin Console:



                  # Enable/Disable the Whitelist
                  /whitelist on
                  /whitelist off

                  # Add/Remove a player to the Whitelist
                  /whitelist add <PlayerName>
                  /whitelist remove <PlayerName>

                  # List all players currently whitelisted
                  /whitelist list


                  You can also modify the whitelist manually, by enabling it in server.properties and then adding names to white-list.txt (or in later versions, whitelist.json). If you modify these files while the server is running you can force a reload without restarting the server:



                  # Reload the whitelist from disk
                  /whitelist reload


                  Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.





                  share

























                    0












                    0








                    0







                    Use a whitelist and player-vetting



                    Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.



                    Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.



                    From the Minecraft Server/Admin Console:



                    # Enable/Disable the Whitelist
                    /whitelist on
                    /whitelist off

                    # Add/Remove a player to the Whitelist
                    /whitelist add <PlayerName>
                    /whitelist remove <PlayerName>

                    # List all players currently whitelisted
                    /whitelist list


                    You can also modify the whitelist manually, by enabling it in server.properties and then adding names to white-list.txt (or in later versions, whitelist.json). If you modify these files while the server is running you can force a reload without restarting the server:



                    # Reload the whitelist from disk
                    /whitelist reload


                    Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.





                    share













                    Use a whitelist and player-vetting



                    Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.



                    Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.



                    From the Minecraft Server/Admin Console:



                    # Enable/Disable the Whitelist
                    /whitelist on
                    /whitelist off

                    # Add/Remove a player to the Whitelist
                    /whitelist add <PlayerName>
                    /whitelist remove <PlayerName>

                    # List all players currently whitelisted
                    /whitelist list


                    You can also modify the whitelist manually, by enabling it in server.properties and then adding names to white-list.txt (or in later versions, whitelist.json). If you modify these files while the server is running you can force a reload without restarting the server:



                    # Reload the whitelist from disk
                    /whitelist reload


                    Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.






                    share











                    share


                    share










                    answered 4 mins ago









                    RobotnikRobotnik

                    27.2k43127227




                    27.2k43127227





















                        -1














                        Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want) . That will give Adventure mode to anyone within the custom Radius of your spawn.






                        share|improve this answer





























                          -1














                          Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want) . That will give Adventure mode to anyone within the custom Radius of your spawn.






                          share|improve this answer



























                            -1












                            -1








                            -1







                            Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want) . That will give Adventure mode to anyone within the custom Radius of your spawn.






                            share|improve this answer















                            Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want) . That will give Adventure mode to anyone within the custom Radius of your spawn.







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited Apr 30 '16 at 4:03









                            PrOdIgY CaRcAsS

                            468414




                            468414










                            answered Aug 17 '15 at 13:07









                            KezKez

                            31719




                            31719



























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