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How can I combat and prevent hacking on a vanilla Minecraft server?
The Next CEO of Stack OverflowMinecraft 1.3.1 vanilla server and access rights?Why isn't spawn-protection protecting the spawn?Where is my minecraft server's spawnpoint?Minecraft server 1.6.2 (Vanilla), keepinventoryMob grinder design to prevent vanilla server load/lag?How big an area is spawn chunk(s)Can't keep up! Did the system time change, or is the server overloaded?Minecraft Vanilla Server and Cracked Clients?Very poor performance on SMP mob farmWhy is my mob farm not allowing me to grab XP orbs in Minecraft? How can I fix it?
I have a vanilla minecraft server (1.8.7) and I've taken some measures to prevent hacking, but I still have people logging in and breaking stuff at spawn.
Here are some things I've tried to prevent hacking:
Ops.json
file is read-only, which is preventing people from adding themselves as OP using certain software.- Command blocks constantly change gamemodes from creative to survivor for anyone in creative that isn't me.
- Command blocks kill any activated TNT in the spawn protected area.
- Books and quills are removed from peoples inventories to prevent them from using them to hack.
- The
spawn-protection
setting inserver.properties
set to about 70 (but people are still managing to break individual blocks somehow). - Ban people who are cheating (but I can't always be online)
I've also read that the Bukkit anti-cheat mods aren't 100% when it comes to hacked clients themselves.
Is there anything else I can do to prevent people from logging in and breaking stuff? I have some loyal players and I hate having to do roll-backs and make everyone lose hours of work on the server...
minecraft minecraft-server
add a comment |
I have a vanilla minecraft server (1.8.7) and I've taken some measures to prevent hacking, but I still have people logging in and breaking stuff at spawn.
Here are some things I've tried to prevent hacking:
Ops.json
file is read-only, which is preventing people from adding themselves as OP using certain software.- Command blocks constantly change gamemodes from creative to survivor for anyone in creative that isn't me.
- Command blocks kill any activated TNT in the spawn protected area.
- Books and quills are removed from peoples inventories to prevent them from using them to hack.
- The
spawn-protection
setting inserver.properties
set to about 70 (but people are still managing to break individual blocks somehow). - Ban people who are cheating (but I can't always be online)
I've also read that the Bukkit anti-cheat mods aren't 100% when it comes to hacked clients themselves.
Is there anything else I can do to prevent people from logging in and breaking stuff? I have some loyal players and I hate having to do roll-backs and make everyone lose hours of work on the server...
minecraft minecraft-server
I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.
– BlueWizard
Jul 20 '15 at 23:14
add a comment |
I have a vanilla minecraft server (1.8.7) and I've taken some measures to prevent hacking, but I still have people logging in and breaking stuff at spawn.
Here are some things I've tried to prevent hacking:
Ops.json
file is read-only, which is preventing people from adding themselves as OP using certain software.- Command blocks constantly change gamemodes from creative to survivor for anyone in creative that isn't me.
- Command blocks kill any activated TNT in the spawn protected area.
- Books and quills are removed from peoples inventories to prevent them from using them to hack.
- The
spawn-protection
setting inserver.properties
set to about 70 (but people are still managing to break individual blocks somehow). - Ban people who are cheating (but I can't always be online)
I've also read that the Bukkit anti-cheat mods aren't 100% when it comes to hacked clients themselves.
Is there anything else I can do to prevent people from logging in and breaking stuff? I have some loyal players and I hate having to do roll-backs and make everyone lose hours of work on the server...
minecraft minecraft-server
I have a vanilla minecraft server (1.8.7) and I've taken some measures to prevent hacking, but I still have people logging in and breaking stuff at spawn.
Here are some things I've tried to prevent hacking:
Ops.json
file is read-only, which is preventing people from adding themselves as OP using certain software.- Command blocks constantly change gamemodes from creative to survivor for anyone in creative that isn't me.
- Command blocks kill any activated TNT in the spawn protected area.
- Books and quills are removed from peoples inventories to prevent them from using them to hack.
- The
spawn-protection
setting inserver.properties
set to about 70 (but people are still managing to break individual blocks somehow). - Ban people who are cheating (but I can't always be online)
I've also read that the Bukkit anti-cheat mods aren't 100% when it comes to hacked clients themselves.
Is there anything else I can do to prevent people from logging in and breaking stuff? I have some loyal players and I hate having to do roll-backs and make everyone lose hours of work on the server...
minecraft minecraft-server
minecraft minecraft-server
edited 33 mins ago
Robotnik♦
27.2k43127227
27.2k43127227
asked Jul 14 '15 at 23:36
theBeakstheBeaks
3831416
3831416
I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.
– BlueWizard
Jul 20 '15 at 23:14
add a comment |
I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.
– BlueWizard
Jul 20 '15 at 23:14
I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.
– BlueWizard
Jul 20 '15 at 23:14
I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.
– BlueWizard
Jul 20 '15 at 23:14
add a comment |
3 Answers
3
active
oldest
votes
I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.
add a comment |
Use a whitelist and player-vetting
Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.
Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.
From the Minecraft Server/Admin Console:
# Enable/Disable the Whitelist
/whitelist on
/whitelist off
# Add/Remove a player to the Whitelist
/whitelist add <PlayerName>
/whitelist remove <PlayerName>
# List all players currently whitelisted
/whitelist list
You can also modify the whitelist manually, by enabling it in server.properties
and then adding names to white-list.txt
(or in later versions, whitelist.json
). If you modify these files while the server is running you can force a reload without restarting the server:
# Reload the whitelist from disk
/whitelist reload
Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.
add a comment |
Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want)
. That will give Adventure mode to anyone within the custom Radius of your spawn.
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.
add a comment |
I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.
add a comment |
I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.
I tried giving everyone adventure mode using a clock, but the hacked clients seem to get around that somehow. I ended up solving the problem by increasing my spawn protection to a lot and also making sure the ops.json file was read only (even at the server level). When I need to, I can use root to set chmod the file and edit it and set it back.
answered Dec 14 '15 at 6:53
theBeakstheBeaks
3831416
3831416
add a comment |
add a comment |
Use a whitelist and player-vetting
Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.
Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.
From the Minecraft Server/Admin Console:
# Enable/Disable the Whitelist
/whitelist on
/whitelist off
# Add/Remove a player to the Whitelist
/whitelist add <PlayerName>
/whitelist remove <PlayerName>
# List all players currently whitelisted
/whitelist list
You can also modify the whitelist manually, by enabling it in server.properties
and then adding names to white-list.txt
(or in later versions, whitelist.json
). If you modify these files while the server is running you can force a reload without restarting the server:
# Reload the whitelist from disk
/whitelist reload
Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.
add a comment |
Use a whitelist and player-vetting
Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.
Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.
From the Minecraft Server/Admin Console:
# Enable/Disable the Whitelist
/whitelist on
/whitelist off
# Add/Remove a player to the Whitelist
/whitelist add <PlayerName>
/whitelist remove <PlayerName>
# List all players currently whitelisted
/whitelist list
You can also modify the whitelist manually, by enabling it in server.properties
and then adding names to white-list.txt
(or in later versions, whitelist.json
). If you modify these files while the server is running you can force a reload without restarting the server:
# Reload the whitelist from disk
/whitelist reload
Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.
add a comment |
Use a whitelist and player-vetting
Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.
Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.
From the Minecraft Server/Admin Console:
# Enable/Disable the Whitelist
/whitelist on
/whitelist off
# Add/Remove a player to the Whitelist
/whitelist add <PlayerName>
/whitelist remove <PlayerName>
# List all players currently whitelisted
/whitelist list
You can also modify the whitelist manually, by enabling it in server.properties
and then adding names to white-list.txt
(or in later versions, whitelist.json
). If you modify these files while the server is running you can force a reload without restarting the server:
# Reload the whitelist from disk
/whitelist reload
Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.
Use a whitelist and player-vetting
Rather than being reactive and banning problem players, be proactive and restrict connections only to the people you personally allow.
Players can act as a vetting service for new players too: if they refer their friends, there's a level of trust and your chances of adding a troll is significantly reduced.
From the Minecraft Server/Admin Console:
# Enable/Disable the Whitelist
/whitelist on
/whitelist off
# Add/Remove a player to the Whitelist
/whitelist add <PlayerName>
/whitelist remove <PlayerName>
# List all players currently whitelisted
/whitelist list
You can also modify the whitelist manually, by enabling it in server.properties
and then adding names to white-list.txt
(or in later versions, whitelist.json
). If you modify these files while the server is running you can force a reload without restarting the server:
# Reload the whitelist from disk
/whitelist reload
Note that OPs will bypass the whitelist, so no need to add them to the list explicitly.
answered 4 mins ago
Robotnik♦Robotnik
27.2k43127227
27.2k43127227
add a comment |
add a comment |
Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want)
. That will give Adventure mode to anyone within the custom Radius of your spawn.
add a comment |
Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want)
. That will give Adventure mode to anyone within the custom Radius of your spawn.
add a comment |
Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want)
. That will give Adventure mode to anyone within the custom Radius of your spawn.
Try making a redstone clock, and attaching a command block to it. In the command block, input this command: /gamemode 2 @a[x=(centre of your spawn X), y=(Y of your spawn), z=(Z of your spawn), r=(The radius you want)
. That will give Adventure mode to anyone within the custom Radius of your spawn.
edited Apr 30 '16 at 4:03
PrOdIgY CaRcAsS
468414
468414
answered Aug 17 '15 at 13:07
KezKez
31719
31719
add a comment |
add a comment |
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I don't think that vanilla Minecraft can help here. Please consider installing anticheat mods, or mods such as logblock where you can see who modified the blocks.
– BlueWizard
Jul 20 '15 at 23:14