A Detectable Splash Potion Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How can I detect if a player has a specific item with a specific datavalue in their inventory?Detect when player attacks another playerBending a conditional chainHaving trouble testing for mobs around meSnapshot 18w02a: How do you set a custom name for an entity through commands?New commands not working?Clearing a Custom Lore Item from inventory Minecraft 1.13Is it possible to target entities with potion effects through any command?How to create an “impact grenade” in Minecraft 1.13?Distance command and tag command not working

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A Detectable Splash Potion



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How can I detect if a player has a specific item with a specific datavalue in their inventory?Detect when player attacks another playerBending a conditional chainHaving trouble testing for mobs around meSnapshot 18w02a: How do you set a custom name for an entity through commands?New commands not working?Clearing a Custom Lore Item from inventory Minecraft 1.13Is it possible to target entities with potion effects through any command?How to create an “impact grenade” in Minecraft 1.13?Distance command and tag command not working



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For context, I am creating a MOBA-style game within Minecraft, and there are a lot of different potions used within the game, each with their own unique effects.



Instead of using the in game potions, I am using potions that are supposed to have a custom data tag, so a Command Block can detect them, and execute a chain of corresponding commands. (This is to have potions that will only affect one team, instead of anyone).



Note: When the potion nears the ground, it activates the command chain at that location within the arena. I have already figured that out.



Here's where the problem that's been giving me trouble is.



The Repeating Command Block that's made to detect the Splash Potion with the custom tag, does not seem to be able to detect it. Here's what I've tried so far to get it to work (this is a test, tag is 123)



First, here's what I used to get the Testing Potion:



/give @s minecraft:splash_potionTags:["123"]


And here's what the Command Block to detect the potion (for testing) has had:



/execute if entity @e[type=minecraft:potion,tags=123]

/execute if entity @e[type=minecraft:potion,nbt=Tags:["123"]]


I have even tried things such as the custom potion colour, but nothing is able to trigger the Command Block.



Is there something I'm missing here? How can I make the Command Block acknowledge the potion with the custom NBT tags?










share|improve this question




























    0















    For context, I am creating a MOBA-style game within Minecraft, and there are a lot of different potions used within the game, each with their own unique effects.



    Instead of using the in game potions, I am using potions that are supposed to have a custom data tag, so a Command Block can detect them, and execute a chain of corresponding commands. (This is to have potions that will only affect one team, instead of anyone).



    Note: When the potion nears the ground, it activates the command chain at that location within the arena. I have already figured that out.



    Here's where the problem that's been giving me trouble is.



    The Repeating Command Block that's made to detect the Splash Potion with the custom tag, does not seem to be able to detect it. Here's what I've tried so far to get it to work (this is a test, tag is 123)



    First, here's what I used to get the Testing Potion:



    /give @s minecraft:splash_potionTags:["123"]


    And here's what the Command Block to detect the potion (for testing) has had:



    /execute if entity @e[type=minecraft:potion,tags=123]

    /execute if entity @e[type=minecraft:potion,nbt=Tags:["123"]]


    I have even tried things such as the custom potion colour, but nothing is able to trigger the Command Block.



    Is there something I'm missing here? How can I make the Command Block acknowledge the potion with the custom NBT tags?










    share|improve this question
























      0












      0








      0








      For context, I am creating a MOBA-style game within Minecraft, and there are a lot of different potions used within the game, each with their own unique effects.



      Instead of using the in game potions, I am using potions that are supposed to have a custom data tag, so a Command Block can detect them, and execute a chain of corresponding commands. (This is to have potions that will only affect one team, instead of anyone).



      Note: When the potion nears the ground, it activates the command chain at that location within the arena. I have already figured that out.



      Here's where the problem that's been giving me trouble is.



      The Repeating Command Block that's made to detect the Splash Potion with the custom tag, does not seem to be able to detect it. Here's what I've tried so far to get it to work (this is a test, tag is 123)



      First, here's what I used to get the Testing Potion:



      /give @s minecraft:splash_potionTags:["123"]


      And here's what the Command Block to detect the potion (for testing) has had:



      /execute if entity @e[type=minecraft:potion,tags=123]

      /execute if entity @e[type=minecraft:potion,nbt=Tags:["123"]]


      I have even tried things such as the custom potion colour, but nothing is able to trigger the Command Block.



      Is there something I'm missing here? How can I make the Command Block acknowledge the potion with the custom NBT tags?










      share|improve this question














      For context, I am creating a MOBA-style game within Minecraft, and there are a lot of different potions used within the game, each with their own unique effects.



      Instead of using the in game potions, I am using potions that are supposed to have a custom data tag, so a Command Block can detect them, and execute a chain of corresponding commands. (This is to have potions that will only affect one team, instead of anyone).



      Note: When the potion nears the ground, it activates the command chain at that location within the arena. I have already figured that out.



      Here's where the problem that's been giving me trouble is.



      The Repeating Command Block that's made to detect the Splash Potion with the custom tag, does not seem to be able to detect it. Here's what I've tried so far to get it to work (this is a test, tag is 123)



      First, here's what I used to get the Testing Potion:



      /give @s minecraft:splash_potionTags:["123"]


      And here's what the Command Block to detect the potion (for testing) has had:



      /execute if entity @e[type=minecraft:potion,tags=123]

      /execute if entity @e[type=minecraft:potion,nbt=Tags:["123"]]


      I have even tried things such as the custom potion colour, but nothing is able to trigger the Command Block.



      Is there something I'm missing here? How can I make the Command Block acknowledge the potion with the custom NBT tags?







      minecraft minecraft-commands






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 17 mins ago









      The Idiot GamerThe Idiot Gamer

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