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How to use ^^^ coordinate systems for motion nbt (minecraft)



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How can I summon an entity with motion relative to where I'm facing?(Java Minecraft 1.13) How to get a fireball to shoot in the same direction as the summoning player is looking?How to remove specific item from existed minecraft world?How to right click items repeatedly with redstone/command blocks (Minecraft)How to use exclamation marks in Minecraft commands?Minecraft Command Blocks: /testfor command for wearing a player head, then tp/tp Relative CoordinatesMy arrows aren't being executed at by a looping function/command blockteleporting players to ender pearls?Minecraft 1.13: conditionally apply effect when player holds specific itemHow do I add a loot table to an item in a loot table in minecraft?Talking to moving NPCs in Minecraft 1.13 (Java edition)



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1















Since we can use ^ ^ ^ for relative coordinates with 1.13 like



/execute as Asaf31214 run summon lightning_bolt ^ ^ ^10


(Summons a lightning at 10 blocks from me to the direction I look. By the way, first part is how many blocks to left, second is up and third is how far from you, if you see this function for first time. It is just like cylindrical coordinates at science.)



I tried to write a command that throws a TNT out of me to the direction i want. It was supposed to be:



/summon tnt ^ ^1 ^10 //1 block up and 10 block forward// Fuse:50,Motion[^0,^1,^10] 


if I don't use ^ it will throw the TNT to constant x direction. But it gives an error if I use it with new ^ coordinate system.



Can you explain me how to do this? I guess this coordinate system isn't fully useful yet since it is brand new, and this can be impossible for now.










share|improve this question






























    1















    Since we can use ^ ^ ^ for relative coordinates with 1.13 like



    /execute as Asaf31214 run summon lightning_bolt ^ ^ ^10


    (Summons a lightning at 10 blocks from me to the direction I look. By the way, first part is how many blocks to left, second is up and third is how far from you, if you see this function for first time. It is just like cylindrical coordinates at science.)



    I tried to write a command that throws a TNT out of me to the direction i want. It was supposed to be:



    /summon tnt ^ ^1 ^10 //1 block up and 10 block forward// Fuse:50,Motion[^0,^1,^10] 


    if I don't use ^ it will throw the TNT to constant x direction. But it gives an error if I use it with new ^ coordinate system.



    Can you explain me how to do this? I guess this coordinate system isn't fully useful yet since it is brand new, and this can be impossible for now.










    share|improve this question


























      1












      1








      1








      Since we can use ^ ^ ^ for relative coordinates with 1.13 like



      /execute as Asaf31214 run summon lightning_bolt ^ ^ ^10


      (Summons a lightning at 10 blocks from me to the direction I look. By the way, first part is how many blocks to left, second is up and third is how far from you, if you see this function for first time. It is just like cylindrical coordinates at science.)



      I tried to write a command that throws a TNT out of me to the direction i want. It was supposed to be:



      /summon tnt ^ ^1 ^10 //1 block up and 10 block forward// Fuse:50,Motion[^0,^1,^10] 


      if I don't use ^ it will throw the TNT to constant x direction. But it gives an error if I use it with new ^ coordinate system.



      Can you explain me how to do this? I guess this coordinate system isn't fully useful yet since it is brand new, and this can be impossible for now.










      share|improve this question
















      Since we can use ^ ^ ^ for relative coordinates with 1.13 like



      /execute as Asaf31214 run summon lightning_bolt ^ ^ ^10


      (Summons a lightning at 10 blocks from me to the direction I look. By the way, first part is how many blocks to left, second is up and third is how far from you, if you see this function for first time. It is just like cylindrical coordinates at science.)



      I tried to write a command that throws a TNT out of me to the direction i want. It was supposed to be:



      /summon tnt ^ ^1 ^10 //1 block up and 10 block forward// Fuse:50,Motion[^0,^1,^10] 


      if I don't use ^ it will throw the TNT to constant x direction. But it gives an error if I use it with new ^ coordinate system.



      Can you explain me how to do this? I guess this coordinate system isn't fully useful yet since it is brand new, and this can be impossible for now.







      minecraft






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited yesterday









      MBraedley

      13.3k1786136




      13.3k1786136










      asked Oct 13 '18 at 13:11









      Asaf31214Asaf31214

      83




      83




















          1 Answer
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          1














          Just like you can't use relative coordinates with ~ in NBT, you also can't use relative coordinates with ^. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.



          For the position, you can use the NBT tag "Pos", because that can be read with data get. The rest is pretty straightforward, just putting Pos NBT into scoreboards, applying an operation to it and putting it back into NBT, this time Motion.



          Preparation:



          scoreboard objectives add x dummy
          scoreboard objectives add y dummy
          scoreboard objectives add z dummy


          When you want to activate it:



          execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
          execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
          execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
          execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
          execute as @p store result score @s x run data get entity @s Pos[0] 10
          execute as @p store result score @s y run data get entity @s Pos[1] 10
          execute as @p store result score @s z run data get entity @s Pos[2] 10
          scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
          scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
          scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
          execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
          execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
          execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z


          This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p with your selector and probably also use tags for them.






          share|improve this answer























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            Just like you can't use relative coordinates with ~ in NBT, you also can't use relative coordinates with ^. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.



            For the position, you can use the NBT tag "Pos", because that can be read with data get. The rest is pretty straightforward, just putting Pos NBT into scoreboards, applying an operation to it and putting it back into NBT, this time Motion.



            Preparation:



            scoreboard objectives add x dummy
            scoreboard objectives add y dummy
            scoreboard objectives add z dummy


            When you want to activate it:



            execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
            execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
            execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
            execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
            execute as @p store result score @s x run data get entity @s Pos[0] 10
            execute as @p store result score @s y run data get entity @s Pos[1] 10
            execute as @p store result score @s z run data get entity @s Pos[2] 10
            scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
            scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
            scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
            execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
            execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
            execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z


            This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p with your selector and probably also use tags for them.






            share|improve this answer



























              1














              Just like you can't use relative coordinates with ~ in NBT, you also can't use relative coordinates with ^. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.



              For the position, you can use the NBT tag "Pos", because that can be read with data get. The rest is pretty straightforward, just putting Pos NBT into scoreboards, applying an operation to it and putting it back into NBT, this time Motion.



              Preparation:



              scoreboard objectives add x dummy
              scoreboard objectives add y dummy
              scoreboard objectives add z dummy


              When you want to activate it:



              execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
              execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
              execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
              execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
              execute as @p store result score @s x run data get entity @s Pos[0] 10
              execute as @p store result score @s y run data get entity @s Pos[1] 10
              execute as @p store result score @s z run data get entity @s Pos[2] 10
              scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
              scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
              scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
              execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
              execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
              execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z


              This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p with your selector and probably also use tags for them.






              share|improve this answer

























                1












                1








                1







                Just like you can't use relative coordinates with ~ in NBT, you also can't use relative coordinates with ^. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.



                For the position, you can use the NBT tag "Pos", because that can be read with data get. The rest is pretty straightforward, just putting Pos NBT into scoreboards, applying an operation to it and putting it back into NBT, this time Motion.



                Preparation:



                scoreboard objectives add x dummy
                scoreboard objectives add y dummy
                scoreboard objectives add z dummy


                When you want to activate it:



                execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
                execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
                execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
                execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
                execute as @p store result score @s x run data get entity @s Pos[0] 10
                execute as @p store result score @s y run data get entity @s Pos[1] 10
                execute as @p store result score @s z run data get entity @s Pos[2] 10
                scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
                scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
                scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
                execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
                execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
                execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z


                This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p with your selector and probably also use tags for them.






                share|improve this answer













                Just like you can't use relative coordinates with ~ in NBT, you also can't use relative coordinates with ^. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.



                For the position, you can use the NBT tag "Pos", because that can be read with data get. The rest is pretty straightforward, just putting Pos NBT into scoreboards, applying an operation to it and putting it back into NBT, this time Motion.



                Preparation:



                scoreboard objectives add x dummy
                scoreboard objectives add y dummy
                scoreboard objectives add z dummy


                When you want to activate it:



                execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
                execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
                execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
                execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
                execute as @p store result score @s x run data get entity @s Pos[0] 10
                execute as @p store result score @s y run data get entity @s Pos[1] 10
                execute as @p store result score @s z run data get entity @s Pos[2] 10
                scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
                scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
                scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
                execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
                execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
                execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z


                This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p with your selector and probably also use tags for them.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Oct 14 '18 at 15:01









                Fabian RölingFabian Röling

                6,49231340




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A History of the Indian-Subcontinent from 7000 BC to AD 1200The Kashmir Series: Glimpses of Kashmiri Culture – Vivekananda Kendra, Kanyakumari (p. 57).Al-Hind: Early Medieval India and the Expansion of Islam, 7th–11th CenturiesHistory of GopāchalaLand of Two Rivers: A History of Bengal from the Mahabharata to MujibEuropean Trade and Colonial ConquestA History of IndiaA Comprehensive History Of Ancient India (3 Vol. Set)"The Last Years of Cholas: The decline and fall of a dynasty"the originalFascinating Hindutva: Saffron Politics and Dalit MobilisationGazetteer of the province of OudhAl- Hind: The slave kings and the Islamic conquest. 2"Shahi Family"The Cambridge history of Islam"Ameer Nasir-ood-deen Subooktugeen"Gazetteer of the Attock District, 1930, Part 1Land of seven rivers: History of India's GeographyTemple Desecration and Indo-Muslim StatesIslam in South Asia: A Short HistoryBeyond Orientalism: The Work of Wilhelm Halbfass and Its Impact on Indian and Cross-cultural StudiesThe Making of Terrorism in Pakistan: Historical and Social Roots of ExtremismOrnament in Indian ArchitectureA historical review of Hindu India: 300 B.C. to 1200 A.D."Indian States and Union Territories"Islam in South Asia: A Short HistoryA Brief History of the Indian PeoplesThe Modern ReviewDelhi Sultanate"Battuta's Travels: Delhi, capital of Muslim India"the original"Timur – conquest of India"the originalIndia HandbookBhaktiThe Four Denomination of Hinduism10.1007/s11407-008-9049-925691067"Vijayanagara Research Project::Elephant Stables"10.2307/26465262646526Historical Dictionary of the TamilsBihar General Knowledge DigestMapping Bihar: From Medieval to Modern TimesPopular Literature and Pre-modern Societies in South AsiaA manual of the Kistna district in the presidency of MadrasAncient Indian History and CivilizationFragmented Memories: Struggling to be Tai-Ahom in India"The Islamic World to 1600: Rise of the Great Islamic Empires (The Mughal Empire)"the originalDynasties: A Global History of Power, 1300–1800, p. 105"Whose fort is it anyway"10.1111/0020-8833.000532600793Development Centre Studies The World Economy Historical Statistics: Historical Statistics"India's Deindustrialization in the 18th and 19th Centuries"The Mughal Empire, p. 190"The Long Globalization and Textile Producers in India"The Mughal World: Life in India's Last Golden AgeAurangzeb: The Life and Legacy of India's Most Controversial KingIn the Shadow of the Taj: A Portrait of Agra"Iran in the Age of the Raj"p. 8610.2307/20539802053980Delhi, the Capital of IndiaAn Advanced History of Modern India"Journal of the Tanjore Maharaja Serfoji's Sarasvati Mahal Library"The Rediscovery of India: A New SubcontinentIslamic Renaissance In South Asia (1707–1867) : The Role Of Shah Waliallah & His SuccessorsAn Advanced History of Modern IndiaThe Great Maratha Mahadaji Scindia"Full text of "Selections from the papers of Lord Metcalfe; late governor-general of India, governor of Jamaica, and governor-general of Canada""The Discovery Of IndiaThe Sacred City of the Hindus: An Account of Benares in Ancient and Modern TimesResurrecting Banaras: Urban Space, Architecture and Religious BoundariesFaith & Philosophy of Sikhism"Missiles mainstay of Pak's N-arsenal"History Modern India By S.N. Sen"Sirajuddaula"ArchivedLongman History & Civics (Dual Government in Bengal)Madhya Pradesh National Means-Cum-Merit Scholarship Exam (Warren Hasting's system of Dual Government)A Military History of Britain: from 1775 to the PresentIndian Cultural Heritage Perspective For TourismHindu Rulers, Muslim Subjects: Islam, Rights, and the History of KashmirIndian HistoryAn Atlas and Survey of South Asian HistoryAn Historical Account of the British Trade Over the Caspian SeaIndian Merchants and Eurasian Trade, 1600–1750The Indian diaspora in Central Asia and its trade, 1550–1900From Constantinople to the home of Omar Khayyam: travels in Transcaucasia and northern Persia for historic and literary researchA journey from Bengal to England: through the northern part of India, Kashmire, Afghanistan, and Persia, and into Russia, by the Caspian-SeaA Second Journey through Persia, Armenia, and Asia Minor, to Constantinople, between the Years 1810 and 1816Reports from the consuls of the United States, 1887Portugal and its Empire, 1250–1800 (Collected Essays in Memory of Glenn J. Ames).: Portuguese Studies Review, Vol. 17, No. 1The Dutch Power in Kerala, 1729–1758http://mod.nic.inArchivedDossier Goa – A Recusa do Sacrifício InútilAn Imperial Crisis in British India: The Manipur Uprising of 1891The Truth of Babri Mosque"Kolkata (Calcutta) : History"the original"Robert Clive, Baron Clive, 'Clive of India', 1725–1774""The Transformation from a Pre-Colonial to a Colonial Order: The Case of India"10.2307/25955872595587A versatile geniusArchived10.1109/MWSYM.1997.602854"Rabindranath Tagore on Education"the original"Essay on 'Derozio and the Young Bengal Movement'"Poverty and Famines: An Essay on Entitlement and Deprivation"Plague"the originalPopulation Growth and Land Use"Reintegrating India with the World Economy""Census Of India 1931"A history of modern India, 1480–1950"'India's well-timed diversification of army helped democracy' | Business Standard News"Bal Gangadhar Tilak: Struggle for Swaraj"Participants from the Indian subcontinent in the First World War""Commonwealth War Graves Commission Annual Report 2007–2008 Online"the original1462689197110.1017/s0010417500016534178920Eurocentrism: a marxian critical realist critique"Ranjit Guha, "On Some Aspects of Historiography of Colonial India""10.2307/2168385216838510.7202/016593ar"Harvard scholar says the idea of India dates to a much earlier time than the British or the Mughals""In The Footsteps of Pilgrims""India's spiritual landscape: The heavens and the earth""India: A Sacred Geography by Diana L Eck – review"Modern India: The Origins of an Asian Democracy10.2307/21694222169422964322464"The Indian Subcontinent and 'Out of Africa 1'"254043308Encyclopedia of World ReligionsThe Evolution and History of Human Populations in South Asia: Inter-disciplinary Studies in Archaeology, Biological Anthropology, Linguistics and Genetics"The Early Paleolithic of the Indian Subcontinent: Hominin Colonization, Dispersals and Occupation History"Ancient Indian History and CivilizationAncient Indian Social History: Some Interpretationsthe originalIndia Before EuropeA Concise History of Modern India"The beginning of the historical period, c. 500–150 BCE"full textA History of Indiathe originalexcerpt and text searchexcerptexcerptAn Economic History of India: From Pre-Colonial Times to 1991excerpt and text searchexcerpt and text searchIndia as known to the ancient world10.1111/j.1468-0289.1985.tb00391.x2597191onlineThe History of India, as told by its own historians. The Muhammadan Periodonline editionHans William Brown research collection on 19th-century missionary work in India, 1882–1932, Ms. Coll. 1033, Kislak Center for Special Collections, Rare Books and Manuscripts, University of Pennsylvaniaee