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Performance gap between vector and array



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern)
Data science time! April 2019 and salary with experience
The Ask Question Wizard is Live!Is std::vector so much slower than plain arrays?Why aren't variable-length arrays part of the C++ standard?Using arrays or std::vectors in C++, what's the performance gap?Create ArrayList from arrayHow do I check if an array includes an object in JavaScript?How to append something to an array?Improve INSERT-per-second performance of SQLite?What is the difference between call and apply?Loop through an array in JavaScriptHow do I remove a particular element from an array in JavaScript?For-each over an array in JavaScript?Why is it faster to process a sorted array than an unsorted array?Replacing a 32-bit loop counter with 64-bit introduces crazy performance deviations



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16















I was trying to solve a coding problem in C++ which counts the number of prime numbers less than a non-negative number n.



So I first came up with some code:



int countPrimes(int n) 
vector<bool> flag(n+1,1);
for(int i =2;i<n;i++)

if(flag[i]==1)
for(long j=i;i*j<n;j++)
flag[i*j]=0;

int result=0;
for(int i =2;i<n;i++)
result+=flag[i];
return result;



which takes 88 ms and uses 8.6 MB of memory. Then I changed my code into:



int countPrimes(int n) 
// vector<bool> flag(n+1,1);
bool flag[n+1] ;
fill(flag,flag+n+1,true);
for(int i =2;i<n;i++)

if(flag[i]==1)
for(long j=i;i*j<n;j++)
flag[i*j]=0;

int result=0;
for(int i =2;i<n;i++)
result+=flag[i];
return result;



which takes 28 ms and 9.9 MB. I don't really understand why there is such a performance gap in both the running time and memory consumption. I have read relative questions like this one and that one but I am still confused.



EDIT: I reduced the running time to 40 ms with 11.5 MB of memory after replacing vector<bool> with vector<char>.










share|improve this question



















  • 6





    How are you compiling your code? What compiler options? Also; vector<bool> is special.

    – Jesper Juhl
    12 hours ago







  • 12





    be carfull, std::vector<bool> is a weird specialisation, more a bitset than a vector

    – Martin m
    12 hours ago






  • 3





    you may gain some time changing one loop a bit: for(int i = 2; i * i <n;i++) since if i * i >= n then next loop does nothing.

    – Marek R
    12 hours ago







  • 3





    This doesn't address the question, but when you're dealing with boolean types, use true and false and not 1. So: vector<bool> flag(n+1, true); and if (flag[i]). That doesn't affect the result, but it makes it much clearer what you're doing.

    – Pete Becker
    11 hours ago






  • 3





    If you are not already doing so, make sure to compile your code with compiler optimizations enabled before benchmarking.

    – Jesper Juhl
    10 hours ago


















16















I was trying to solve a coding problem in C++ which counts the number of prime numbers less than a non-negative number n.



So I first came up with some code:



int countPrimes(int n) 
vector<bool> flag(n+1,1);
for(int i =2;i<n;i++)

if(flag[i]==1)
for(long j=i;i*j<n;j++)
flag[i*j]=0;

int result=0;
for(int i =2;i<n;i++)
result+=flag[i];
return result;



which takes 88 ms and uses 8.6 MB of memory. Then I changed my code into:



int countPrimes(int n) 
// vector<bool> flag(n+1,1);
bool flag[n+1] ;
fill(flag,flag+n+1,true);
for(int i =2;i<n;i++)

if(flag[i]==1)
for(long j=i;i*j<n;j++)
flag[i*j]=0;

int result=0;
for(int i =2;i<n;i++)
result+=flag[i];
return result;



which takes 28 ms and 9.9 MB. I don't really understand why there is such a performance gap in both the running time and memory consumption. I have read relative questions like this one and that one but I am still confused.



EDIT: I reduced the running time to 40 ms with 11.5 MB of memory after replacing vector<bool> with vector<char>.










share|improve this question



















  • 6





    How are you compiling your code? What compiler options? Also; vector<bool> is special.

    – Jesper Juhl
    12 hours ago







  • 12





    be carfull, std::vector<bool> is a weird specialisation, more a bitset than a vector

    – Martin m
    12 hours ago






  • 3





    you may gain some time changing one loop a bit: for(int i = 2; i * i <n;i++) since if i * i >= n then next loop does nothing.

    – Marek R
    12 hours ago







  • 3





    This doesn't address the question, but when you're dealing with boolean types, use true and false and not 1. So: vector<bool> flag(n+1, true); and if (flag[i]). That doesn't affect the result, but it makes it much clearer what you're doing.

    – Pete Becker
    11 hours ago






  • 3





    If you are not already doing so, make sure to compile your code with compiler optimizations enabled before benchmarking.

    – Jesper Juhl
    10 hours ago














16












16








16








I was trying to solve a coding problem in C++ which counts the number of prime numbers less than a non-negative number n.



So I first came up with some code:



int countPrimes(int n) 
vector<bool> flag(n+1,1);
for(int i =2;i<n;i++)

if(flag[i]==1)
for(long j=i;i*j<n;j++)
flag[i*j]=0;

int result=0;
for(int i =2;i<n;i++)
result+=flag[i];
return result;



which takes 88 ms and uses 8.6 MB of memory. Then I changed my code into:



int countPrimes(int n) 
// vector<bool> flag(n+1,1);
bool flag[n+1] ;
fill(flag,flag+n+1,true);
for(int i =2;i<n;i++)

if(flag[i]==1)
for(long j=i;i*j<n;j++)
flag[i*j]=0;

int result=0;
for(int i =2;i<n;i++)
result+=flag[i];
return result;



which takes 28 ms and 9.9 MB. I don't really understand why there is such a performance gap in both the running time and memory consumption. I have read relative questions like this one and that one but I am still confused.



EDIT: I reduced the running time to 40 ms with 11.5 MB of memory after replacing vector<bool> with vector<char>.










share|improve this question
















I was trying to solve a coding problem in C++ which counts the number of prime numbers less than a non-negative number n.



So I first came up with some code:



int countPrimes(int n) 
vector<bool> flag(n+1,1);
for(int i =2;i<n;i++)

if(flag[i]==1)
for(long j=i;i*j<n;j++)
flag[i*j]=0;

int result=0;
for(int i =2;i<n;i++)
result+=flag[i];
return result;



which takes 88 ms and uses 8.6 MB of memory. Then I changed my code into:



int countPrimes(int n) 
// vector<bool> flag(n+1,1);
bool flag[n+1] ;
fill(flag,flag+n+1,true);
for(int i =2;i<n;i++)

if(flag[i]==1)
for(long j=i;i*j<n;j++)
flag[i*j]=0;

int result=0;
for(int i =2;i<n;i++)
result+=flag[i];
return result;



which takes 28 ms and 9.9 MB. I don't really understand why there is such a performance gap in both the running time and memory consumption. I have read relative questions like this one and that one but I am still confused.



EDIT: I reduced the running time to 40 ms with 11.5 MB of memory after replacing vector<bool> with vector<char>.







c++ arrays performance vector std






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago









isanae

2,55611437




2,55611437










asked 12 hours ago









Qin HeyangQin Heyang

30918




30918







  • 6





    How are you compiling your code? What compiler options? Also; vector<bool> is special.

    – Jesper Juhl
    12 hours ago







  • 12





    be carfull, std::vector<bool> is a weird specialisation, more a bitset than a vector

    – Martin m
    12 hours ago






  • 3





    you may gain some time changing one loop a bit: for(int i = 2; i * i <n;i++) since if i * i >= n then next loop does nothing.

    – Marek R
    12 hours ago







  • 3





    This doesn't address the question, but when you're dealing with boolean types, use true and false and not 1. So: vector<bool> flag(n+1, true); and if (flag[i]). That doesn't affect the result, but it makes it much clearer what you're doing.

    – Pete Becker
    11 hours ago






  • 3





    If you are not already doing so, make sure to compile your code with compiler optimizations enabled before benchmarking.

    – Jesper Juhl
    10 hours ago













  • 6





    How are you compiling your code? What compiler options? Also; vector<bool> is special.

    – Jesper Juhl
    12 hours ago







  • 12





    be carfull, std::vector<bool> is a weird specialisation, more a bitset than a vector

    – Martin m
    12 hours ago






  • 3





    you may gain some time changing one loop a bit: for(int i = 2; i * i <n;i++) since if i * i >= n then next loop does nothing.

    – Marek R
    12 hours ago







  • 3





    This doesn't address the question, but when you're dealing with boolean types, use true and false and not 1. So: vector<bool> flag(n+1, true); and if (flag[i]). That doesn't affect the result, but it makes it much clearer what you're doing.

    – Pete Becker
    11 hours ago






  • 3





    If you are not already doing so, make sure to compile your code with compiler optimizations enabled before benchmarking.

    – Jesper Juhl
    10 hours ago








6




6





How are you compiling your code? What compiler options? Also; vector<bool> is special.

– Jesper Juhl
12 hours ago






How are you compiling your code? What compiler options? Also; vector<bool> is special.

– Jesper Juhl
12 hours ago





12




12





be carfull, std::vector<bool> is a weird specialisation, more a bitset than a vector

– Martin m
12 hours ago





be carfull, std::vector<bool> is a weird specialisation, more a bitset than a vector

– Martin m
12 hours ago




3




3





you may gain some time changing one loop a bit: for(int i = 2; i * i <n;i++) since if i * i >= n then next loop does nothing.

– Marek R
12 hours ago






you may gain some time changing one loop a bit: for(int i = 2; i * i <n;i++) since if i * i >= n then next loop does nothing.

– Marek R
12 hours ago





3




3





This doesn't address the question, but when you're dealing with boolean types, use true and false and not 1. So: vector<bool> flag(n+1, true); and if (flag[i]). That doesn't affect the result, but it makes it much clearer what you're doing.

– Pete Becker
11 hours ago





This doesn't address the question, but when you're dealing with boolean types, use true and false and not 1. So: vector<bool> flag(n+1, true); and if (flag[i]). That doesn't affect the result, but it makes it much clearer what you're doing.

– Pete Becker
11 hours ago




3




3





If you are not already doing so, make sure to compile your code with compiler optimizations enabled before benchmarking.

– Jesper Juhl
10 hours ago






If you are not already doing so, make sure to compile your code with compiler optimizations enabled before benchmarking.

– Jesper Juhl
10 hours ago













3 Answers
3






active

oldest

votes


















18














std::vector<bool> isn't like any other vector. The documentation says:




std::vector<bool> is a possibly space-efficient specialization of
std::vector for the type bool.




That's why it may use up less memory than an array, because it might represent multiple boolean values with one byte, like a bitset. It also explains the performance difference, since accessing it isn't as simple anymore. According to the documentation, it doesn't even have to store it as a contiguous array.






share|improve this answer






























    13














    std::vector<bool> is special case. It is specialized template. Each value is stored in single bit, so bit operations are needed. This memory compact but has couple drawbacks (like no way to have a pointer to bool inside this container).



    Now bool flag[n+1]; compiler will usually allocate same memory in same manner as for char flag[n+1]; and it will do that on stack, not on heap.



    Now depending on page sizes, cache misses and i values one can be faster then other. It is hard to predict (for small n array will be faster, but for larger n result may change).



    As an interesting experiment you can change std::vector<bool> to std::vector<char>. In this case you will have similar memory mapping as in case of array, but it will be located at heap not a stack.






    share|improve this answer
































      2














      I'd like to add some remarks to the good answers already posted.




      • The performance differences between std::vector<bool> and std::vector<char> may vary (a lot) between different library implementations and different sizes of the vectors.



        See e.g. those quick benches: clang++ / libc++(LLVM) vs. g++ / libstdc++(GNU).



      • This: bool flag[n+1]; declares a Variable Length Array, which (despites some performance advantages due to it beeing allocated in the stack) has never been part of the C++ standard, even if provided as an extension by some (C99 compliant) compilers.


      • Another way to increase the performances could be to reduce the amount of calculations (and memory occupation) by considering only the odd numbers, given that all the primes except for 2 are odd.


      If you can bare the less readable code, you could try to profile the following snippet.



      int countPrimes(int n)

      if ( n < 2 )
      return 0;
      // Sieve starting from 3 up to n, the number of odd number between 3 and n are
      int sieve_size = n / 2 - 1;
      std::vector<char> sieve(sieve_size);
      int result = 1; // 2 is a prime.

      for (int i = 0; i < sieve_size; ++i)

      if ( sieve[i] == 0 )

      // It's a prime, no need to scan the vector again
      ++result;
      // Some ugly transformations are needed, here
      int prime = i * 2 + 3;
      for ( int j = prime * 3, k = prime * 2; j <= n; j += k)
      sieve[j / 2 - 1] = 1;



      return result;






      share|improve this answer

























      • Wow, 20 years after C99, and not even the most rudimentary VLAs... Looks like C++ is getting more and more behind C ;-) Afaik, there was once a proposal that would have made int array[length]; legal in C++, but even that proposal did not allow for multidimensional arrays, neither on the stack (int array2d[height][width]) nor on the heap (int (*array2d)[width] = new int[height][width];). Apparently, that proposal was never approved, even though C goes as far as to allow the multidimensional case (int (*array2d)[width] = malloc(height * sizeof(*array2d));) since 20 years ago...

        – cmaster
        8 hours ago











      • @cmaster Well, that's debatable ;)

        – Bob__
        8 hours ago











      • Yeah, I know. Especially since very few people actually understand the power of the C99 syntax - both of the top-scoring answers of the question you linked completely underestimate its value. Because, you see, C99 VLAs not just exist on the stack, they can also be allocated on the heap. I have already given an example of that, it's the last one. The real power comes from the fact that any C99 array type can have a runtime length, it can be pointed to or typedefed. And C99 does not care how many runtime length array types you nest, the indexing calculation comes out right.

        – cmaster
        4 hours ago











      • Long story short: I really enjoy working with C++ for the most part, but when it comes to manipulating multidimensional arrays of plain data, (images, volumes, simulations), I'll just fall back to C99 for its VLA syntax.

        – cmaster
        4 hours ago











      Your Answer






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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      18














      std::vector<bool> isn't like any other vector. The documentation says:




      std::vector<bool> is a possibly space-efficient specialization of
      std::vector for the type bool.




      That's why it may use up less memory than an array, because it might represent multiple boolean values with one byte, like a bitset. It also explains the performance difference, since accessing it isn't as simple anymore. According to the documentation, it doesn't even have to store it as a contiguous array.






      share|improve this answer



























        18














        std::vector<bool> isn't like any other vector. The documentation says:




        std::vector<bool> is a possibly space-efficient specialization of
        std::vector for the type bool.




        That's why it may use up less memory than an array, because it might represent multiple boolean values with one byte, like a bitset. It also explains the performance difference, since accessing it isn't as simple anymore. According to the documentation, it doesn't even have to store it as a contiguous array.






        share|improve this answer

























          18












          18








          18







          std::vector<bool> isn't like any other vector. The documentation says:




          std::vector<bool> is a possibly space-efficient specialization of
          std::vector for the type bool.




          That's why it may use up less memory than an array, because it might represent multiple boolean values with one byte, like a bitset. It also explains the performance difference, since accessing it isn't as simple anymore. According to the documentation, it doesn't even have to store it as a contiguous array.






          share|improve this answer













          std::vector<bool> isn't like any other vector. The documentation says:




          std::vector<bool> is a possibly space-efficient specialization of
          std::vector for the type bool.




          That's why it may use up less memory than an array, because it might represent multiple boolean values with one byte, like a bitset. It also explains the performance difference, since accessing it isn't as simple anymore. According to the documentation, it doesn't even have to store it as a contiguous array.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 12 hours ago









          BlazeBlaze

          7,9691933




          7,9691933























              13














              std::vector<bool> is special case. It is specialized template. Each value is stored in single bit, so bit operations are needed. This memory compact but has couple drawbacks (like no way to have a pointer to bool inside this container).



              Now bool flag[n+1]; compiler will usually allocate same memory in same manner as for char flag[n+1]; and it will do that on stack, not on heap.



              Now depending on page sizes, cache misses and i values one can be faster then other. It is hard to predict (for small n array will be faster, but for larger n result may change).



              As an interesting experiment you can change std::vector<bool> to std::vector<char>. In this case you will have similar memory mapping as in case of array, but it will be located at heap not a stack.






              share|improve this answer





























                13














                std::vector<bool> is special case. It is specialized template. Each value is stored in single bit, so bit operations are needed. This memory compact but has couple drawbacks (like no way to have a pointer to bool inside this container).



                Now bool flag[n+1]; compiler will usually allocate same memory in same manner as for char flag[n+1]; and it will do that on stack, not on heap.



                Now depending on page sizes, cache misses and i values one can be faster then other. It is hard to predict (for small n array will be faster, but for larger n result may change).



                As an interesting experiment you can change std::vector<bool> to std::vector<char>. In this case you will have similar memory mapping as in case of array, but it will be located at heap not a stack.






                share|improve this answer



























                  13












                  13








                  13







                  std::vector<bool> is special case. It is specialized template. Each value is stored in single bit, so bit operations are needed. This memory compact but has couple drawbacks (like no way to have a pointer to bool inside this container).



                  Now bool flag[n+1]; compiler will usually allocate same memory in same manner as for char flag[n+1]; and it will do that on stack, not on heap.



                  Now depending on page sizes, cache misses and i values one can be faster then other. It is hard to predict (for small n array will be faster, but for larger n result may change).



                  As an interesting experiment you can change std::vector<bool> to std::vector<char>. In this case you will have similar memory mapping as in case of array, but it will be located at heap not a stack.






                  share|improve this answer















                  std::vector<bool> is special case. It is specialized template. Each value is stored in single bit, so bit operations are needed. This memory compact but has couple drawbacks (like no way to have a pointer to bool inside this container).



                  Now bool flag[n+1]; compiler will usually allocate same memory in same manner as for char flag[n+1]; and it will do that on stack, not on heap.



                  Now depending on page sizes, cache misses and i values one can be faster then other. It is hard to predict (for small n array will be faster, but for larger n result may change).



                  As an interesting experiment you can change std::vector<bool> to std::vector<char>. In this case you will have similar memory mapping as in case of array, but it will be located at heap not a stack.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 12 hours ago









                  Jesper Juhl

                  17.9k32647




                  17.9k32647










                  answered 12 hours ago









                  Marek RMarek R

                  13.8k22777




                  13.8k22777





















                      2














                      I'd like to add some remarks to the good answers already posted.




                      • The performance differences between std::vector<bool> and std::vector<char> may vary (a lot) between different library implementations and different sizes of the vectors.



                        See e.g. those quick benches: clang++ / libc++(LLVM) vs. g++ / libstdc++(GNU).



                      • This: bool flag[n+1]; declares a Variable Length Array, which (despites some performance advantages due to it beeing allocated in the stack) has never been part of the C++ standard, even if provided as an extension by some (C99 compliant) compilers.


                      • Another way to increase the performances could be to reduce the amount of calculations (and memory occupation) by considering only the odd numbers, given that all the primes except for 2 are odd.


                      If you can bare the less readable code, you could try to profile the following snippet.



                      int countPrimes(int n)

                      if ( n < 2 )
                      return 0;
                      // Sieve starting from 3 up to n, the number of odd number between 3 and n are
                      int sieve_size = n / 2 - 1;
                      std::vector<char> sieve(sieve_size);
                      int result = 1; // 2 is a prime.

                      for (int i = 0; i < sieve_size; ++i)

                      if ( sieve[i] == 0 )

                      // It's a prime, no need to scan the vector again
                      ++result;
                      // Some ugly transformations are needed, here
                      int prime = i * 2 + 3;
                      for ( int j = prime * 3, k = prime * 2; j <= n; j += k)
                      sieve[j / 2 - 1] = 1;



                      return result;






                      share|improve this answer

























                      • Wow, 20 years after C99, and not even the most rudimentary VLAs... Looks like C++ is getting more and more behind C ;-) Afaik, there was once a proposal that would have made int array[length]; legal in C++, but even that proposal did not allow for multidimensional arrays, neither on the stack (int array2d[height][width]) nor on the heap (int (*array2d)[width] = new int[height][width];). Apparently, that proposal was never approved, even though C goes as far as to allow the multidimensional case (int (*array2d)[width] = malloc(height * sizeof(*array2d));) since 20 years ago...

                        – cmaster
                        8 hours ago











                      • @cmaster Well, that's debatable ;)

                        – Bob__
                        8 hours ago











                      • Yeah, I know. Especially since very few people actually understand the power of the C99 syntax - both of the top-scoring answers of the question you linked completely underestimate its value. Because, you see, C99 VLAs not just exist on the stack, they can also be allocated on the heap. I have already given an example of that, it's the last one. The real power comes from the fact that any C99 array type can have a runtime length, it can be pointed to or typedefed. And C99 does not care how many runtime length array types you nest, the indexing calculation comes out right.

                        – cmaster
                        4 hours ago











                      • Long story short: I really enjoy working with C++ for the most part, but when it comes to manipulating multidimensional arrays of plain data, (images, volumes, simulations), I'll just fall back to C99 for its VLA syntax.

                        – cmaster
                        4 hours ago















                      2














                      I'd like to add some remarks to the good answers already posted.




                      • The performance differences between std::vector<bool> and std::vector<char> may vary (a lot) between different library implementations and different sizes of the vectors.



                        See e.g. those quick benches: clang++ / libc++(LLVM) vs. g++ / libstdc++(GNU).



                      • This: bool flag[n+1]; declares a Variable Length Array, which (despites some performance advantages due to it beeing allocated in the stack) has never been part of the C++ standard, even if provided as an extension by some (C99 compliant) compilers.


                      • Another way to increase the performances could be to reduce the amount of calculations (and memory occupation) by considering only the odd numbers, given that all the primes except for 2 are odd.


                      If you can bare the less readable code, you could try to profile the following snippet.



                      int countPrimes(int n)

                      if ( n < 2 )
                      return 0;
                      // Sieve starting from 3 up to n, the number of odd number between 3 and n are
                      int sieve_size = n / 2 - 1;
                      std::vector<char> sieve(sieve_size);
                      int result = 1; // 2 is a prime.

                      for (int i = 0; i < sieve_size; ++i)

                      if ( sieve[i] == 0 )

                      // It's a prime, no need to scan the vector again
                      ++result;
                      // Some ugly transformations are needed, here
                      int prime = i * 2 + 3;
                      for ( int j = prime * 3, k = prime * 2; j <= n; j += k)
                      sieve[j / 2 - 1] = 1;



                      return result;






                      share|improve this answer

























                      • Wow, 20 years after C99, and not even the most rudimentary VLAs... Looks like C++ is getting more and more behind C ;-) Afaik, there was once a proposal that would have made int array[length]; legal in C++, but even that proposal did not allow for multidimensional arrays, neither on the stack (int array2d[height][width]) nor on the heap (int (*array2d)[width] = new int[height][width];). Apparently, that proposal was never approved, even though C goes as far as to allow the multidimensional case (int (*array2d)[width] = malloc(height * sizeof(*array2d));) since 20 years ago...

                        – cmaster
                        8 hours ago











                      • @cmaster Well, that's debatable ;)

                        – Bob__
                        8 hours ago











                      • Yeah, I know. Especially since very few people actually understand the power of the C99 syntax - both of the top-scoring answers of the question you linked completely underestimate its value. Because, you see, C99 VLAs not just exist on the stack, they can also be allocated on the heap. I have already given an example of that, it's the last one. The real power comes from the fact that any C99 array type can have a runtime length, it can be pointed to or typedefed. And C99 does not care how many runtime length array types you nest, the indexing calculation comes out right.

                        – cmaster
                        4 hours ago











                      • Long story short: I really enjoy working with C++ for the most part, but when it comes to manipulating multidimensional arrays of plain data, (images, volumes, simulations), I'll just fall back to C99 for its VLA syntax.

                        – cmaster
                        4 hours ago













                      2












                      2








                      2







                      I'd like to add some remarks to the good answers already posted.




                      • The performance differences between std::vector<bool> and std::vector<char> may vary (a lot) between different library implementations and different sizes of the vectors.



                        See e.g. those quick benches: clang++ / libc++(LLVM) vs. g++ / libstdc++(GNU).



                      • This: bool flag[n+1]; declares a Variable Length Array, which (despites some performance advantages due to it beeing allocated in the stack) has never been part of the C++ standard, even if provided as an extension by some (C99 compliant) compilers.


                      • Another way to increase the performances could be to reduce the amount of calculations (and memory occupation) by considering only the odd numbers, given that all the primes except for 2 are odd.


                      If you can bare the less readable code, you could try to profile the following snippet.



                      int countPrimes(int n)

                      if ( n < 2 )
                      return 0;
                      // Sieve starting from 3 up to n, the number of odd number between 3 and n are
                      int sieve_size = n / 2 - 1;
                      std::vector<char> sieve(sieve_size);
                      int result = 1; // 2 is a prime.

                      for (int i = 0; i < sieve_size; ++i)

                      if ( sieve[i] == 0 )

                      // It's a prime, no need to scan the vector again
                      ++result;
                      // Some ugly transformations are needed, here
                      int prime = i * 2 + 3;
                      for ( int j = prime * 3, k = prime * 2; j <= n; j += k)
                      sieve[j / 2 - 1] = 1;



                      return result;






                      share|improve this answer















                      I'd like to add some remarks to the good answers already posted.




                      • The performance differences between std::vector<bool> and std::vector<char> may vary (a lot) between different library implementations and different sizes of the vectors.



                        See e.g. those quick benches: clang++ / libc++(LLVM) vs. g++ / libstdc++(GNU).



                      • This: bool flag[n+1]; declares a Variable Length Array, which (despites some performance advantages due to it beeing allocated in the stack) has never been part of the C++ standard, even if provided as an extension by some (C99 compliant) compilers.


                      • Another way to increase the performances could be to reduce the amount of calculations (and memory occupation) by considering only the odd numbers, given that all the primes except for 2 are odd.


                      If you can bare the less readable code, you could try to profile the following snippet.



                      int countPrimes(int n)

                      if ( n < 2 )
                      return 0;
                      // Sieve starting from 3 up to n, the number of odd number between 3 and n are
                      int sieve_size = n / 2 - 1;
                      std::vector<char> sieve(sieve_size);
                      int result = 1; // 2 is a prime.

                      for (int i = 0; i < sieve_size; ++i)

                      if ( sieve[i] == 0 )

                      // It's a prime, no need to scan the vector again
                      ++result;
                      // Some ugly transformations are needed, here
                      int prime = i * 2 + 3;
                      for ( int j = prime * 3, k = prime * 2; j <= n; j += k)
                      sieve[j / 2 - 1] = 1;



                      return result;







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited 9 hours ago









                      John Kugelman

                      249k54407460




                      249k54407460










                      answered 9 hours ago









                      Bob__Bob__

                      5,24331527




                      5,24331527












                      • Wow, 20 years after C99, and not even the most rudimentary VLAs... Looks like C++ is getting more and more behind C ;-) Afaik, there was once a proposal that would have made int array[length]; legal in C++, but even that proposal did not allow for multidimensional arrays, neither on the stack (int array2d[height][width]) nor on the heap (int (*array2d)[width] = new int[height][width];). Apparently, that proposal was never approved, even though C goes as far as to allow the multidimensional case (int (*array2d)[width] = malloc(height * sizeof(*array2d));) since 20 years ago...

                        – cmaster
                        8 hours ago











                      • @cmaster Well, that's debatable ;)

                        – Bob__
                        8 hours ago











                      • Yeah, I know. Especially since very few people actually understand the power of the C99 syntax - both of the top-scoring answers of the question you linked completely underestimate its value. Because, you see, C99 VLAs not just exist on the stack, they can also be allocated on the heap. I have already given an example of that, it's the last one. The real power comes from the fact that any C99 array type can have a runtime length, it can be pointed to or typedefed. And C99 does not care how many runtime length array types you nest, the indexing calculation comes out right.

                        – cmaster
                        4 hours ago











                      • Long story short: I really enjoy working with C++ for the most part, but when it comes to manipulating multidimensional arrays of plain data, (images, volumes, simulations), I'll just fall back to C99 for its VLA syntax.

                        – cmaster
                        4 hours ago

















                      • Wow, 20 years after C99, and not even the most rudimentary VLAs... Looks like C++ is getting more and more behind C ;-) Afaik, there was once a proposal that would have made int array[length]; legal in C++, but even that proposal did not allow for multidimensional arrays, neither on the stack (int array2d[height][width]) nor on the heap (int (*array2d)[width] = new int[height][width];). Apparently, that proposal was never approved, even though C goes as far as to allow the multidimensional case (int (*array2d)[width] = malloc(height * sizeof(*array2d));) since 20 years ago...

                        – cmaster
                        8 hours ago











                      • @cmaster Well, that's debatable ;)

                        – Bob__
                        8 hours ago











                      • Yeah, I know. Especially since very few people actually understand the power of the C99 syntax - both of the top-scoring answers of the question you linked completely underestimate its value. Because, you see, C99 VLAs not just exist on the stack, they can also be allocated on the heap. I have already given an example of that, it's the last one. The real power comes from the fact that any C99 array type can have a runtime length, it can be pointed to or typedefed. And C99 does not care how many runtime length array types you nest, the indexing calculation comes out right.

                        – cmaster
                        4 hours ago











                      • Long story short: I really enjoy working with C++ for the most part, but when it comes to manipulating multidimensional arrays of plain data, (images, volumes, simulations), I'll just fall back to C99 for its VLA syntax.

                        – cmaster
                        4 hours ago
















                      Wow, 20 years after C99, and not even the most rudimentary VLAs... Looks like C++ is getting more and more behind C ;-) Afaik, there was once a proposal that would have made int array[length]; legal in C++, but even that proposal did not allow for multidimensional arrays, neither on the stack (int array2d[height][width]) nor on the heap (int (*array2d)[width] = new int[height][width];). Apparently, that proposal was never approved, even though C goes as far as to allow the multidimensional case (int (*array2d)[width] = malloc(height * sizeof(*array2d));) since 20 years ago...

                      – cmaster
                      8 hours ago





                      Wow, 20 years after C99, and not even the most rudimentary VLAs... Looks like C++ is getting more and more behind C ;-) Afaik, there was once a proposal that would have made int array[length]; legal in C++, but even that proposal did not allow for multidimensional arrays, neither on the stack (int array2d[height][width]) nor on the heap (int (*array2d)[width] = new int[height][width];). Apparently, that proposal was never approved, even though C goes as far as to allow the multidimensional case (int (*array2d)[width] = malloc(height * sizeof(*array2d));) since 20 years ago...

                      – cmaster
                      8 hours ago













                      @cmaster Well, that's debatable ;)

                      – Bob__
                      8 hours ago





                      @cmaster Well, that's debatable ;)

                      – Bob__
                      8 hours ago













                      Yeah, I know. Especially since very few people actually understand the power of the C99 syntax - both of the top-scoring answers of the question you linked completely underestimate its value. Because, you see, C99 VLAs not just exist on the stack, they can also be allocated on the heap. I have already given an example of that, it's the last one. The real power comes from the fact that any C99 array type can have a runtime length, it can be pointed to or typedefed. And C99 does not care how many runtime length array types you nest, the indexing calculation comes out right.

                      – cmaster
                      4 hours ago





                      Yeah, I know. Especially since very few people actually understand the power of the C99 syntax - both of the top-scoring answers of the question you linked completely underestimate its value. Because, you see, C99 VLAs not just exist on the stack, they can also be allocated on the heap. I have already given an example of that, it's the last one. The real power comes from the fact that any C99 array type can have a runtime length, it can be pointed to or typedefed. And C99 does not care how many runtime length array types you nest, the indexing calculation comes out right.

                      – cmaster
                      4 hours ago













                      Long story short: I really enjoy working with C++ for the most part, but when it comes to manipulating multidimensional arrays of plain data, (images, volumes, simulations), I'll just fall back to C99 for its VLA syntax.

                      – cmaster
                      4 hours ago





                      Long story short: I really enjoy working with C++ for the most part, but when it comes to manipulating multidimensional arrays of plain data, (images, volumes, simulations), I'll just fall back to C99 for its VLA syntax.

                      – cmaster
                      4 hours ago

















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