How can players take actions together that are impossible otherwise? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)What actions can I take to move a PC that is in our way?It seems like every skill check should always be made with advantage due to the 'Working Together' rules. Is this accurate?Can monsters with multiattack take grapple and shove actions?How are simultaneously-triggered Readied actions resolved?How many bonus actions can I take?Can a horse that is pulling a cart take the Dash, Dodge or Disengage actions?When rolling a 20 for a Death Saving Throw, can you move and take Actions that turn?What are other rules for combined effort skill checks when cumulative effort matters?Automatic resolution of checks that are impossible to fail or succeed at?How can I create encounters that encourage players to use non-Attack actions?
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How can players take actions together that are impossible otherwise?
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)What actions can I take to move a PC that is in our way?It seems like every skill check should always be made with advantage due to the 'Working Together' rules. Is this accurate?Can monsters with multiattack take grapple and shove actions?How are simultaneously-triggered Readied actions resolved?How many bonus actions can I take?Can a horse that is pulling a cart take the Dash, Dodge or Disengage actions?When rolling a 20 for a Death Saving Throw, can you move and take Actions that turn?What are other rules for combined effort skill checks when cumulative effort matters?Automatic resolution of checks that are impossible to fail or succeed at?How can I create encounters that encourage players to use non-Attack actions?
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$begingroup$
E.g. three players want to hurl a gigantic boulder at a monster during combat. Neither one can achieve this alone and must muster their combined strength to lift and hurl the massive stone.
The help action, in any case, won't work, since on p-175 of the Player's Handbook on working together states:
A character can only provide help if the task is one that he or she could attempt alone.
So what should the players do? This should be a team effort and not an assist, so all three players actions must be used.
dnd-5e helping
New contributor
$endgroup$
|
show 1 more comment
$begingroup$
E.g. three players want to hurl a gigantic boulder at a monster during combat. Neither one can achieve this alone and must muster their combined strength to lift and hurl the massive stone.
The help action, in any case, won't work, since on p-175 of the Player's Handbook on working together states:
A character can only provide help if the task is one that he or she could attempt alone.
So what should the players do? This should be a team effort and not an assist, so all three players actions must be used.
dnd-5e helping
New contributor
$endgroup$
2
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
3 hours ago
1
$begingroup$
It sounds like you think you have an answer - you can answer your own question if you believe you do,
$endgroup$
– Stackstuck
2 hours ago
$begingroup$
I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
$endgroup$
– Peter Cooper Jr.
57 mins ago
$begingroup$
@PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
$endgroup$
– linksassin
54 mins ago
$begingroup$
@H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
$endgroup$
– linksassin
52 mins ago
|
show 1 more comment
$begingroup$
E.g. three players want to hurl a gigantic boulder at a monster during combat. Neither one can achieve this alone and must muster their combined strength to lift and hurl the massive stone.
The help action, in any case, won't work, since on p-175 of the Player's Handbook on working together states:
A character can only provide help if the task is one that he or she could attempt alone.
So what should the players do? This should be a team effort and not an assist, so all three players actions must be used.
dnd-5e helping
New contributor
$endgroup$
E.g. three players want to hurl a gigantic boulder at a monster during combat. Neither one can achieve this alone and must muster their combined strength to lift and hurl the massive stone.
The help action, in any case, won't work, since on p-175 of the Player's Handbook on working together states:
A character can only provide help if the task is one that he or she could attempt alone.
So what should the players do? This should be a team effort and not an assist, so all three players actions must be used.
dnd-5e helping
dnd-5e helping
New contributor
New contributor
edited 50 mins ago
H2Forge
New contributor
asked 3 hours ago
H2ForgeH2Forge
513
513
New contributor
New contributor
2
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
3 hours ago
1
$begingroup$
It sounds like you think you have an answer - you can answer your own question if you believe you do,
$endgroup$
– Stackstuck
2 hours ago
$begingroup$
I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
$endgroup$
– Peter Cooper Jr.
57 mins ago
$begingroup$
@PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
$endgroup$
– linksassin
54 mins ago
$begingroup$
@H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
$endgroup$
– linksassin
52 mins ago
|
show 1 more comment
2
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
3 hours ago
1
$begingroup$
It sounds like you think you have an answer - you can answer your own question if you believe you do,
$endgroup$
– Stackstuck
2 hours ago
$begingroup$
I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
$endgroup$
– Peter Cooper Jr.
57 mins ago
$begingroup$
@PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
$endgroup$
– linksassin
54 mins ago
$begingroup$
@H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
$endgroup$
– linksassin
52 mins ago
2
2
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
3 hours ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
3 hours ago
1
1
$begingroup$
It sounds like you think you have an answer - you can answer your own question if you believe you do,
$endgroup$
– Stackstuck
2 hours ago
$begingroup$
It sounds like you think you have an answer - you can answer your own question if you believe you do,
$endgroup$
– Stackstuck
2 hours ago
$begingroup$
I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
$endgroup$
– Peter Cooper Jr.
57 mins ago
$begingroup$
I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
$endgroup$
– Peter Cooper Jr.
57 mins ago
$begingroup$
@PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
$endgroup$
– linksassin
54 mins ago
$begingroup$
@PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
$endgroup$
– linksassin
54 mins ago
$begingroup$
@H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
$endgroup$
– linksassin
52 mins ago
$begingroup$
@H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
$endgroup$
– linksassin
52 mins ago
|
show 1 more comment
2 Answers
2
active
oldest
votes
$begingroup$
By RAW, you're right
You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.
But clearly that makes no sense
Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).
You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.
Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).
Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:
... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.
Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.
... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.
[DMG p.123]
$endgroup$
$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
30 mins ago
add a comment |
$begingroup$
My own solution is to add a caveat to the the help action:
If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.
The GM should therefore adjust the DC according to who is participating and how many are participating.
New contributor
$endgroup$
$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
32 mins ago
add a comment |
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2 Answers
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2 Answers
2
active
oldest
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active
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$begingroup$
By RAW, you're right
You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.
But clearly that makes no sense
Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).
You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.
Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).
Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:
... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.
Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.
... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.
[DMG p.123]
$endgroup$
$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
30 mins ago
add a comment |
$begingroup$
By RAW, you're right
You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.
But clearly that makes no sense
Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).
You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.
Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).
Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:
... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.
Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.
... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.
[DMG p.123]
$endgroup$
$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
30 mins ago
add a comment |
$begingroup$
By RAW, you're right
You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.
But clearly that makes no sense
Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).
You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.
Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).
Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:
... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.
Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.
... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.
[DMG p.123]
$endgroup$
By RAW, you're right
You've cited the relevant rule already. If a character doesn't have the Strength to lift/drag the boulder (see Lifting and Carrying, PHB p.176), there's no way they're going to get it moving, and that falls into the 'debatable' category of being able to attempt the action, at best.
But clearly that makes no sense
Lifting or pushing a large object in tandem with others is the poster child for tasks that benefit from multiple participants (so long as there's room for everyone).
You (assuming you're the DM in this scenario; if you're not, pitch this to them) would be well within your rights to rule that anything with a Strength score would be able to use the Help action to contribute their excess Lift/Drag capacity to the task.
Technically, it wouldn't even require a check to lift it (encumbrance works like a passive Strength score, you'd simply add the total and compare to the size of the boulder).
Effectively, your players would be creating an improvised Rolling Sphere trap, from which we can borrow mechanics:
... a 10 foot diameter rolling sphere of solid stone ... moves 60 feet in a straight line. [It] can move through creatures' spaces, and creatures can move through its space, treating it as difficult terrain.
Whenever the sphere enters a creature's space or a creature enters its space while it's rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10) bludgeoning damage and be knocked prone.
... As an action, a creature within 5 feet of the sphere can attempt to slow it down with a DC 20 Strength check. On a successful check, the sphere's speed is reduced by 15 feet. If the sphere's speed drops to 0, it stops moving and is no longer a threat.
[DMG p.123]
answered 53 mins ago
sevenbrokenbrickssevenbrokenbricks
2,788826
2,788826
$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
30 mins ago
add a comment |
$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
30 mins ago
$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
30 mins ago
$begingroup$
Adding a section on how the OP can use those mechanics to resolve their problem might be a good idea. As written it isn't entirely clear what you are suggesting.
$endgroup$
– linksassin
30 mins ago
add a comment |
$begingroup$
My own solution is to add a caveat to the the help action:
If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.
The GM should therefore adjust the DC according to who is participating and how many are participating.
New contributor
$endgroup$
$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
32 mins ago
add a comment |
$begingroup$
My own solution is to add a caveat to the the help action:
If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.
The GM should therefore adjust the DC according to who is participating and how many are participating.
New contributor
$endgroup$
$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
32 mins ago
add a comment |
$begingroup$
My own solution is to add a caveat to the the help action:
If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.
The GM should therefore adjust the DC according to who is participating and how many are participating.
New contributor
$endgroup$
My own solution is to add a caveat to the the help action:
If the creature with the highest ability modifier can not complete the task alone, then the help action becomes a "group effort", becoming a group check without advantage.
The GM should therefore adjust the DC according to who is participating and how many are participating.
New contributor
New contributor
answered 37 mins ago
H2ForgeH2Forge
513
513
New contributor
New contributor
$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
32 mins ago
add a comment |
$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
32 mins ago
$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
32 mins ago
$begingroup$
I quite like your rule and think it is well written. To improve this as an answer post you could add how you came to that ruling, an example of how you would apply it, or even better an example of how it worked at the table (if you have used it yet). Expand on how a DM should adjust the DC based on who/how many are participating to make this a complete rule would also be good. I'm not saying this is bad, it's quiet good actually, but it could be a great answer.
$endgroup$
– linksassin
32 mins ago
add a comment |
H2Forge is a new contributor. Be nice, and check out our Code of Conduct.
H2Forge is a new contributor. Be nice, and check out our Code of Conduct.
H2Forge is a new contributor. Be nice, and check out our Code of Conduct.
H2Forge is a new contributor. Be nice, and check out our Code of Conduct.
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2
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already and see the help center if you need more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
3 hours ago
1
$begingroup$
It sounds like you think you have an answer - you can answer your own question if you believe you do,
$endgroup$
– Stackstuck
2 hours ago
$begingroup$
I'm a little confused as to what kind of answer you're looking for, as you've tagged it "rules-as-written" but you seem to be proposing an answer that's just a "reasonable thing to do" but that isn't seemingly directly supported by the text of the rules. Are you looking for if the book says something to do for this, or are you looking for ways other DMs have handled similar cases despite a lack of clarity from the book?
$endgroup$
– Peter Cooper Jr.
57 mins ago
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@PeterCooperJr. The rules-as-written tag is inappropriate on this question. It is also in the process of being removed due to issues like this.
$endgroup$
– linksassin
54 mins ago
$begingroup$
@H2Forge, Stackstuck has a good point. The second half of your question reads more like an answer. You should either remove it and post is as a separate answer. Or edit the question to focus on asking about your homebrew rule.
$endgroup$
– linksassin
52 mins ago