ArmorDropChances Data Tag below 0.1? Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?How does distance affect the disappearance of items after death?Can mobs drop special items?How do I increase my chances of finding a nametag?Data Tag For Dogs/Wolfs tailHotel room key (data tag) troubleWhat all can I find in the End City Chests?DecorItem data tag in minecraftMinecraft the Data Tag Does Not MatchProblem with /execute at specific itemsCustom villager trades, data tag errors

Take 2! Is this homebrew Lady of Pain warlock patron balanced?

What does it mean that physics no longer uses mechanical models to describe phenomena?

Significance of Cersei's obsession with elephants?

How can I reduce the gap between left and right of cdot with a macro?

Sum letters are not two different

How do living politicians protect their readily obtainable signatures from misuse?

How to install press fit bottom bracket into new frame

What's the meaning of "fortified infraction restraint"?

What initially awakened the Balrog?

Did Krishna say in Bhagavad Gita "I am in every living being"

Can anything be seen from the center of the Boötes void? How dark would it be?

Most bit efficient text communication method?

How to tell that you are a giant?

Is it fair for a professor to grade us on the possession of past papers?

How to write this math term? with cases it isn't working

Is there any word for a place full of confusion?

How to compare two different files line by line in unix?

Maximum summed subsequences with non-adjacent items

Why should I vote and accept answers?

An adverb for when you're not exaggerating

Did Deadpool rescue all of the X-Force?

How were pictures turned from film to a big picture in a picture frame before digital scanning?

Do wooden building fires get hotter than 600°C?

Why is my ESD wriststrap failing with nitrile gloves on?



ArmorDropChances Data Tag below 0.1?



Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?How does distance affect the disappearance of items after death?Can mobs drop special items?How do I increase my chances of finding a nametag?Data Tag For Dogs/Wolfs tailHotel room key (data tag) troubleWhat all can I find in the End City Chests?DecorItem data tag in minecraftMinecraft the Data Tag Does Not MatchProblem with /execute at specific itemsCustom villager trades, data tag errors



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2















Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.




ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]




EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much










share|improve this question
















bumped to the homepage by Community 6 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.





















    2















    Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.




    ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]




    EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much










    share|improve this question
















    bumped to the homepage by Community 6 mins ago


    This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

















      2












      2








      2


      2






      Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.




      ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]




      EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much










      share|improve this question
















      Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.




      ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]




      EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much







      minecraft minecraft-commands






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Sep 20 '18 at 9:40









      Fabian Röling

      6,61031340




      6,61031340










      asked Sep 1 '17 at 18:32









      NekromanserNekromanser

      304




      304





      bumped to the homepage by Community 6 mins ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







      bumped to the homepage by Community 6 mins ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.






















          1 Answer
          1






          active

          oldest

          votes


















          0














          Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.



          TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.






          share|improve this answer























          • This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.

            – Skylinerw
            Sep 1 '17 at 19:14












          • that's exactly what I summarized, or at least what I meant

            – Nekromanser
            Sep 1 '17 at 23:42











          Your Answer








          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "41"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f317426%2farmordropchances-data-tag-below-0-1%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.



          TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.






          share|improve this answer























          • This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.

            – Skylinerw
            Sep 1 '17 at 19:14












          • that's exactly what I summarized, or at least what I meant

            – Nekromanser
            Sep 1 '17 at 23:42















          0














          Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.



          TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.






          share|improve this answer























          • This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.

            – Skylinerw
            Sep 1 '17 at 19:14












          • that's exactly what I summarized, or at least what I meant

            – Nekromanser
            Sep 1 '17 at 23:42













          0












          0








          0







          Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.



          TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.






          share|improve this answer













          Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.



          TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Sep 1 '17 at 18:47









          NekromanserNekromanser

          304




          304












          • This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.

            – Skylinerw
            Sep 1 '17 at 19:14












          • that's exactly what I summarized, or at least what I meant

            – Nekromanser
            Sep 1 '17 at 23:42

















          • This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.

            – Skylinerw
            Sep 1 '17 at 19:14












          • that's exactly what I summarized, or at least what I meant

            – Nekromanser
            Sep 1 '17 at 23:42
















          This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.

          – Skylinerw
          Sep 1 '17 at 19:14






          This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.

          – Skylinerw
          Sep 1 '17 at 19:14














          that's exactly what I summarized, or at least what I meant

          – Nekromanser
          Sep 1 '17 at 23:42





          that's exactly what I summarized, or at least what I meant

          – Nekromanser
          Sep 1 '17 at 23:42

















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Arqade!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f317426%2farmordropchances-data-tag-below-0-1%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Isurus Índice Especies | Notas | Véxase tamén | Menú de navegación"A compendium of fossil marine animal genera (Chondrichthyes entry)"o orixinal"A review of the Tertiary fossil Cetacea (Mammalia) localities in wales port taf Museum Victoria"o orixinalThe Vertebrate Fauna of the Selma Formation of Alabama. Part VII. Part VIII. The Mosasaurs The Fishes50419737IDsh85068767Isurus2548834613242066569678159923NHMSYS00210535017845105743

          Is 1 ppb equal to 1 μg/kg? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How to determine the concentration after a dilution with Beer's law?What would be SMILES notation for a compound with delocalized bonding?Amount of substance of a molecule in a solute the same as amount of substance of constituent elements?Interpreting notation format 1.64E-02 from particulate emission dataWhat was the lithium concentration in 1940's 7-Up?Why are osmoles not considered SI units?Why is Ka constant when volume is increased?Should residual sodium be considered in measuring sodium content of sweat?Concentration of mercury in bodyConversion from a PPB value to µg/m3 of Isobutylene

          What does “fit” mean in this sentence? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How does 'jealousy' mean 'suspicion'?What does “not so say” mean?Does “somebody of my caliber” mean the speaker themselves?“accounting for high fasting blood glucose”- help about the meaningWhat does “cloaked by NDA” mean in this context?What does it mean by 'community ownership' in this context?What does “human corroborators” mean in this context?What does “everything but a fire” mean in this context?What does “run” mean here?What does “rabbited” mean/imply in this sentence?