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ArmorDropChances Data Tag below 0.1?
Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?How does distance affect the disappearance of items after death?Can mobs drop special items?How do I increase my chances of finding a nametag?Data Tag For Dogs/Wolfs tailHotel room key (data tag) troubleWhat all can I find in the End City Chests?DecorItem data tag in minecraftMinecraft the Data Tag Does Not MatchProblem with /execute at specific itemsCustom villager trades, data tag errors
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Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.
ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]
EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much
minecraft minecraft-commands
bumped to the homepage by Community♦ 6 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
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Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.
ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]
EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much
minecraft minecraft-commands
bumped to the homepage by Community♦ 6 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.
ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]
EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much
minecraft minecraft-commands
Im messing around with armor drop chances for a map im creating and I have yet to find out any information on the web explaining this: Does the minecraft binary recognize a value for armordropchances below 0.1f? I have enemies that are dropping armour and it is dropping way too often considering the drop chances are 0.001f (I know its about 1/1000) but it feels like every fifth enemy is dropping the item. Maybe I just have insane luck, but something isn't working here. (I don't think it matters what items are dropping just that the items are dropping seemingly too fast) heres the section of my command if you wanted to know the drop rates.
ArmorDropChances:[0.004F,0.2F,0.001F,0.2F]
EDIT: I think I know what's going on, the items that I have like a 20% drop rate on what is supposed to be a common drop. But after changing the drop rate of what is supposedly the helmet to 0.004 I found the common drop never dropped anymore and the armour was dropping just as much
minecraft minecraft-commands
minecraft minecraft-commands
edited Sep 20 '18 at 9:40
Fabian Röling
6,61031340
6,61031340
asked Sep 1 '17 at 18:32
NekromanserNekromanser
304
304
bumped to the homepage by Community♦ 6 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 6 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
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Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.
TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.
This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index ofArmorDropChancescorresponds to the index withinArmorItems. The order withinArmorItemsis the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.
– Skylinerw
Sep 1 '17 at 19:14
that's exactly what I summarized, or at least what I meant
– Nekromanser
Sep 1 '17 at 23:42
add a comment |
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Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.
TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.
This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index ofArmorDropChancescorresponds to the index withinArmorItems. The order withinArmorItemsis the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.
– Skylinerw
Sep 1 '17 at 19:14
that's exactly what I summarized, or at least what I meant
– Nekromanser
Sep 1 '17 at 23:42
add a comment |
Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.
TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.
This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index ofArmorDropChancescorresponds to the index withinArmorItems. The order withinArmorItemsis the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.
– Skylinerw
Sep 1 '17 at 19:14
that's exactly what I summarized, or at least what I meant
– Nekromanser
Sep 1 '17 at 23:42
add a comment |
Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.
TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.
Just answered my own question. I have reason to believe the drop chances are automatically arranged not by slot position Ex. if the drop rates were 1, 0.5, 0.3, 1 it would mean the head drops equal 1, chest equal to 0.5, legs are 0.3, etc. Its ACTUALLY the order you have the gear arranged in your command. So if in the command has the feet's data tags, attributes, displays, ids, ect. before the rest of the armour than the drop chances will be 1=feet, 0.5=head, 0.3=chest, 1=legs. For example of course.
TL:DR OR MAKES NO SENSE in my case, 0.004 is affecting the common drop, 0.2 is affecting one of the armour pieces, 0.001 is affecting the common drop and 0.2 is affecting the other armour.
answered Sep 1 '17 at 18:47
NekromanserNekromanser
304
304
This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index ofArmorDropChancescorresponds to the index withinArmorItems. The order withinArmorItemsis the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.
– Skylinerw
Sep 1 '17 at 19:14
that's exactly what I summarized, or at least what I meant
– Nekromanser
Sep 1 '17 at 23:42
add a comment |
This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index ofArmorDropChancescorresponds to the index withinArmorItems. The order withinArmorItemsis the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.
– Skylinerw
Sep 1 '17 at 19:14
that's exactly what I summarized, or at least what I meant
– Nekromanser
Sep 1 '17 at 23:42
This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of
ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.– Skylinerw
Sep 1 '17 at 19:14
This is not really correct. The game has no idea what constitutes different armor types as far as drop chances are concerned. If the leg armor was set to be a piece of dirt, there's no way the game would know that that's for the leggings. The index of
ArmorDropChances corresponds to the index within ArmorItems. The order within ArmorItems is the same no matter what, being 0=feet, 1=legs, 2=chest, 3=head. Putting a helmet in slot 1 means they are wearing a helmet on their legs, not that slot 1 is now their head slot.– Skylinerw
Sep 1 '17 at 19:14
that's exactly what I summarized, or at least what I meant
– Nekromanser
Sep 1 '17 at 23:42
that's exactly what I summarized, or at least what I meant
– Nekromanser
Sep 1 '17 at 23:42
add a comment |
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