How to track the use of a named/enchanted item using a scoreboard (or otherwise) in Minecraft?How to use the scoreboard command in Minecraft 1.8.1How to spawn a named, enchanted, unbreakable sword?How to modify the enchantement of an already enchanted item?How can I use /execute to run a command on a named itemMinecraft Scoreboard Item give Tag ProblemKilling a “two-word named” mob without scoreboard in minecraftKilling a specific item without scoreboard in minecraftHow to not kill more than 2 entities using /kill without using scoreboard in minecraftHow to /give a named item in Minecraft PEProblem with scoreboard finding named and enchanted item

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How to track the use of a named/enchanted item using a scoreboard (or otherwise) in Minecraft?


How to use the scoreboard command in Minecraft 1.8.1How to spawn a named, enchanted, unbreakable sword?How to modify the enchantement of an already enchanted item?How can I use /execute to run a command on a named itemMinecraft Scoreboard Item give Tag ProblemKilling a “two-word named” mob without scoreboard in minecraftKilling a specific item without scoreboard in minecraftHow to not kill more than 2 entities using /kill without using scoreboard in minecraftHow to /give a named item in Minecraft PEProblem with scoreboard finding named and enchanted item






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I'm trying to create a datapack for a "Fire Wand" (which is a carrot on a stick enchanted with Flame until they fix the stat tracker for shield usage) which spawns a fireball at the players position and uses an aoe cloud spawned at the origin to give it momentum in the direction the player looks. I've got most of it working, however I also want to have several other behaviors (in other datapacks), also triggered by differently named and enchanted carrots on sticks, so I need to track not the simple use of a carrot on a stick but the use of a specifically named and enchanted one. If this isn't possible, is there a way to check for the item currently in the player's hand to make sure it is the correct function being run?









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    I'm trying to create a datapack for a "Fire Wand" (which is a carrot on a stick enchanted with Flame until they fix the stat tracker for shield usage) which spawns a fireball at the players position and uses an aoe cloud spawned at the origin to give it momentum in the direction the player looks. I've got most of it working, however I also want to have several other behaviors (in other datapacks), also triggered by differently named and enchanted carrots on sticks, so I need to track not the simple use of a carrot on a stick but the use of a specifically named and enchanted one. If this isn't possible, is there a way to check for the item currently in the player's hand to make sure it is the correct function being run?









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      I'm trying to create a datapack for a "Fire Wand" (which is a carrot on a stick enchanted with Flame until they fix the stat tracker for shield usage) which spawns a fireball at the players position and uses an aoe cloud spawned at the origin to give it momentum in the direction the player looks. I've got most of it working, however I also want to have several other behaviors (in other datapacks), also triggered by differently named and enchanted carrots on sticks, so I need to track not the simple use of a carrot on a stick but the use of a specifically named and enchanted one. If this isn't possible, is there a way to check for the item currently in the player's hand to make sure it is the correct function being run?









      share







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      Nik3141 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      I'm trying to create a datapack for a "Fire Wand" (which is a carrot on a stick enchanted with Flame until they fix the stat tracker for shield usage) which spawns a fireball at the players position and uses an aoe cloud spawned at the origin to give it momentum in the direction the player looks. I've got most of it working, however I also want to have several other behaviors (in other datapacks), also triggered by differently named and enchanted carrots on sticks, so I need to track not the simple use of a carrot on a stick but the use of a specifically named and enchanted one. If this isn't possible, is there a way to check for the item currently in the player's hand to make sure it is the correct function being run?







      minecraft minecraft-commands





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