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How can I get wonder animations in multiplayer?
The 2019 Stack Overflow Developer Survey Results Are InHarvesting Resources in Civ6What are the effects of discovering a natural wonder?Is production completely lost when losing a wonder race?How to hurry a wonder as China with a builderWhen another civ wins a single-player game of Civ 6, how do you tell who won and how?Civilization 6 - Relics - what happen when you run out of Relic slots?Would a city get the bonuses from an adjacent natural wonder?Best use of MissionariesHow do I deal with Siphon Funds?
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In singleplayer, there's an animation that plays for wonders. Is there a way I can get this in multiplayer?
When I try commenting out the check if the game is multiplayer in WonderBuiltPopUp.lua and NaturalWonderPopup.lua example it focuses the camera on it but doesn't show the animation. We need a mod or a way to get these animations in multiplayer!!!
civilization-6 civilization-6-gathering-storm
bumped to the homepage by Community♦ 1 min ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
In singleplayer, there's an animation that plays for wonders. Is there a way I can get this in multiplayer?
When I try commenting out the check if the game is multiplayer in WonderBuiltPopUp.lua and NaturalWonderPopup.lua example it focuses the camera on it but doesn't show the animation. We need a mod or a way to get these animations in multiplayer!!!
civilization-6 civilization-6-gathering-storm
bumped to the homepage by Community♦ 1 min ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
In singleplayer, there's an animation that plays for wonders. Is there a way I can get this in multiplayer?
When I try commenting out the check if the game is multiplayer in WonderBuiltPopUp.lua and NaturalWonderPopup.lua example it focuses the camera on it but doesn't show the animation. We need a mod or a way to get these animations in multiplayer!!!
civilization-6 civilization-6-gathering-storm
In singleplayer, there's an animation that plays for wonders. Is there a way I can get this in multiplayer?
When I try commenting out the check if the game is multiplayer in WonderBuiltPopUp.lua and NaturalWonderPopup.lua example it focuses the camera on it but doesn't show the animation. We need a mod or a way to get these animations in multiplayer!!!
civilization-6 civilization-6-gathering-storm
civilization-6 civilization-6-gathering-storm
asked Feb 22 at 5:51
CodeCamperCodeCamper
5261618
5261618
bumped to the homepage by Community♦ 1 min ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 1 min ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
add a comment |
1 Answer
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This reddit post says that if you comment out lines 243 to 245 of steamsteamappscommonSid Meier's Civilization VIBaseAssetsUIPopupsNaturalWonderPopup.lua
it will restore the Natural Wonder cinematic (not the Wonder built however):
-- Because these popup movies lock the engine until complete; disable
-- them if playing in any type of multiplayer game.
-- if GameConfiguration.IsAnyMultiplayer() or GameConfiguration.IsHotseat() then
-- return;
-- end
Although it's listed as untested, there's a comment stating it does work, but can cause an issue in certain circumstances:
There is a problem where if the natural wonder is discovered during the Please Wait phase(like if your scout is following a long distance move order over many turns and encounters the natural wonder after you hit End Turn), it plays the movie but gets stuck because the X button to dismiss the movie is lost behind the Please Wait overlay. This causes the game to soft hang.
Hitting escape usually dismisses pop ups in civ 6, so that might be a workaround.
add a comment |
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1 Answer
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1 Answer
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This reddit post says that if you comment out lines 243 to 245 of steamsteamappscommonSid Meier's Civilization VIBaseAssetsUIPopupsNaturalWonderPopup.lua
it will restore the Natural Wonder cinematic (not the Wonder built however):
-- Because these popup movies lock the engine until complete; disable
-- them if playing in any type of multiplayer game.
-- if GameConfiguration.IsAnyMultiplayer() or GameConfiguration.IsHotseat() then
-- return;
-- end
Although it's listed as untested, there's a comment stating it does work, but can cause an issue in certain circumstances:
There is a problem where if the natural wonder is discovered during the Please Wait phase(like if your scout is following a long distance move order over many turns and encounters the natural wonder after you hit End Turn), it plays the movie but gets stuck because the X button to dismiss the movie is lost behind the Please Wait overlay. This causes the game to soft hang.
Hitting escape usually dismisses pop ups in civ 6, so that might be a workaround.
add a comment |
This reddit post says that if you comment out lines 243 to 245 of steamsteamappscommonSid Meier's Civilization VIBaseAssetsUIPopupsNaturalWonderPopup.lua
it will restore the Natural Wonder cinematic (not the Wonder built however):
-- Because these popup movies lock the engine until complete; disable
-- them if playing in any type of multiplayer game.
-- if GameConfiguration.IsAnyMultiplayer() or GameConfiguration.IsHotseat() then
-- return;
-- end
Although it's listed as untested, there's a comment stating it does work, but can cause an issue in certain circumstances:
There is a problem where if the natural wonder is discovered during the Please Wait phase(like if your scout is following a long distance move order over many turns and encounters the natural wonder after you hit End Turn), it plays the movie but gets stuck because the X button to dismiss the movie is lost behind the Please Wait overlay. This causes the game to soft hang.
Hitting escape usually dismisses pop ups in civ 6, so that might be a workaround.
add a comment |
This reddit post says that if you comment out lines 243 to 245 of steamsteamappscommonSid Meier's Civilization VIBaseAssetsUIPopupsNaturalWonderPopup.lua
it will restore the Natural Wonder cinematic (not the Wonder built however):
-- Because these popup movies lock the engine until complete; disable
-- them if playing in any type of multiplayer game.
-- if GameConfiguration.IsAnyMultiplayer() or GameConfiguration.IsHotseat() then
-- return;
-- end
Although it's listed as untested, there's a comment stating it does work, but can cause an issue in certain circumstances:
There is a problem where if the natural wonder is discovered during the Please Wait phase(like if your scout is following a long distance move order over many turns and encounters the natural wonder after you hit End Turn), it plays the movie but gets stuck because the X button to dismiss the movie is lost behind the Please Wait overlay. This causes the game to soft hang.
Hitting escape usually dismisses pop ups in civ 6, so that might be a workaround.
This reddit post says that if you comment out lines 243 to 245 of steamsteamappscommonSid Meier's Civilization VIBaseAssetsUIPopupsNaturalWonderPopup.lua
it will restore the Natural Wonder cinematic (not the Wonder built however):
-- Because these popup movies lock the engine until complete; disable
-- them if playing in any type of multiplayer game.
-- if GameConfiguration.IsAnyMultiplayer() or GameConfiguration.IsHotseat() then
-- return;
-- end
Although it's listed as untested, there's a comment stating it does work, but can cause an issue in certain circumstances:
There is a problem where if the natural wonder is discovered during the Please Wait phase(like if your scout is following a long distance move order over many turns and encounters the natural wonder after you hit End Turn), it plays the movie but gets stuck because the X button to dismiss the movie is lost behind the Please Wait overlay. This causes the game to soft hang.
Hitting escape usually dismisses pop ups in civ 6, so that might be a workaround.
answered Mar 12 at 2:00
prosepraiseprosepraise
460110
460110
add a comment |
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