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How to run a command (using /execute) based on a player having 7 or more xp points in Minecraft?



The 2019 Stack Overflow Developer Survey Results Are InHow to replace a SPECIFIC item in a players hotbar with another specific itemHow to change scoreboard score if player does not have item in his inventory?How to award player on every kill in Minecraft using command blocks?Minecart ejection and deletion?Minecraft - Run commands as a dead playerHow to make a score be recorded as team?Bottle 'o enchanting recipe using commands?Add multiple NBT tag TagsMy arrows aren't being executed at by a looping function/command blockHow to track the use of a named/enchanted item using a scoreboard (or otherwise) in Minecraft?



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I'm trying to build a datapack that lets you craft xp bottles from glass bottles at the expense of 7 xp per bottle (because they drop 3 to 11 xp so the average is 7). I have almost everything working except for a check for if they have too little xp. If they have 7 or less xp, I would like to remove one bottle of enchanting from their inventory and give them one glass bottle, because the function for removing xp is called after they've crafted one and a scoreboard has counted it. My function currently looks like this:



execute as @s at @s run xp add @s -7 points
execute run scoreboard players reset xpCrafted
execute run scoreboard players set @e xpCrafted 0


I also want to handle the player crafting more than one xp bottle at a time, because right now if you craft more than one at once it doesn't remove any xp and their scoreboard count is at 64 (if they craft a stack) or whatever and stuck going higher. I don't know if there's a way to make a recipe non-stackable or something but if someone could also help with this that would be great. Finally, should a question like this be in two different questions or is one ok on this forum?









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    I'm trying to build a datapack that lets you craft xp bottles from glass bottles at the expense of 7 xp per bottle (because they drop 3 to 11 xp so the average is 7). I have almost everything working except for a check for if they have too little xp. If they have 7 or less xp, I would like to remove one bottle of enchanting from their inventory and give them one glass bottle, because the function for removing xp is called after they've crafted one and a scoreboard has counted it. My function currently looks like this:



    execute as @s at @s run xp add @s -7 points
    execute run scoreboard players reset xpCrafted
    execute run scoreboard players set @e xpCrafted 0


    I also want to handle the player crafting more than one xp bottle at a time, because right now if you craft more than one at once it doesn't remove any xp and their scoreboard count is at 64 (if they craft a stack) or whatever and stuck going higher. I don't know if there's a way to make a recipe non-stackable or something but if someone could also help with this that would be great. Finally, should a question like this be in two different questions or is one ok on this forum?









    share







    New contributor




    Nik3141 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















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      I'm trying to build a datapack that lets you craft xp bottles from glass bottles at the expense of 7 xp per bottle (because they drop 3 to 11 xp so the average is 7). I have almost everything working except for a check for if they have too little xp. If they have 7 or less xp, I would like to remove one bottle of enchanting from their inventory and give them one glass bottle, because the function for removing xp is called after they've crafted one and a scoreboard has counted it. My function currently looks like this:



      execute as @s at @s run xp add @s -7 points
      execute run scoreboard players reset xpCrafted
      execute run scoreboard players set @e xpCrafted 0


      I also want to handle the player crafting more than one xp bottle at a time, because right now if you craft more than one at once it doesn't remove any xp and their scoreboard count is at 64 (if they craft a stack) or whatever and stuck going higher. I don't know if there's a way to make a recipe non-stackable or something but if someone could also help with this that would be great. Finally, should a question like this be in two different questions or is one ok on this forum?









      share







      New contributor




      Nik3141 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      I'm trying to build a datapack that lets you craft xp bottles from glass bottles at the expense of 7 xp per bottle (because they drop 3 to 11 xp so the average is 7). I have almost everything working except for a check for if they have too little xp. If they have 7 or less xp, I would like to remove one bottle of enchanting from their inventory and give them one glass bottle, because the function for removing xp is called after they've crafted one and a scoreboard has counted it. My function currently looks like this:



      execute as @s at @s run xp add @s -7 points
      execute run scoreboard players reset xpCrafted
      execute run scoreboard players set @e xpCrafted 0


      I also want to handle the player crafting more than one xp bottle at a time, because right now if you craft more than one at once it doesn't remove any xp and their scoreboard count is at 64 (if they craft a stack) or whatever and stuck going higher. I don't know if there's a way to make a recipe non-stackable or something but if someone could also help with this that would be great. Finally, should a question like this be in two different questions or is one ok on this forum?







      minecraft minecraft-commands





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      asked 1 min ago









      Nik3141Nik3141

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