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How do I cause the “fourth day glitch”?


Majora's Mask: How Do I Achieve the Fourth Day GlitchHow do I save the game in The Legend of Zelda: Majora's Mask?Is it possible to complete all the side quests in a single 3 day period?Is there any way to tell which Heart Container Pieces I already have?How can I be fast enough to follow the guy in the Deku Shrine?How do I enter the Pirate's Stronghold?Restocking items at the start of a 3-day cycleHow would you collect the All-Night Mask so that you can get the Fierce Deity Mask?Whats the maximum ammount of side quests you can complete in majoras mask in 1 3 day cycle?Is this scream from Majora's Mask?My game won’t save on the N64 and I tried using both save functions






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








13















How do I perform the fourth-day glitch in both versions of The Legend of Zelda: Majora's Mask? I'm very interested in it, and I've seen several videos on it, but I just can't seem to get it to work. The more detail, the better!










share|improve this question






























    13















    How do I perform the fourth-day glitch in both versions of The Legend of Zelda: Majora's Mask? I'm very interested in it, and I've seen several videos on it, but I just can't seem to get it to work. The more detail, the better!










    share|improve this question


























      13












      13








      13


      1






      How do I perform the fourth-day glitch in both versions of The Legend of Zelda: Majora's Mask? I'm very interested in it, and I've seen several videos on it, but I just can't seem to get it to work. The more detail, the better!










      share|improve this question
















      How do I perform the fourth-day glitch in both versions of The Legend of Zelda: Majora's Mask? I'm very interested in it, and I've seen several videos on it, but I just can't seem to get it to work. The more detail, the better!







      zelda-majoras-mask zelda-majoras-mask-3d






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Sep 15 '16 at 17:25









      Mage Xy

      13.9k24997




      13.9k24997










      asked Sep 15 '16 at 16:50









      ToTheMaxToTheMax

      479218




      479218




















          1 Answer
          1






          active

          oldest

          votes


















          15














          With regards to the original N64 version, there is a guide on the wikia,




          During the final six hours of the Third Day, if Link goes to the Bomber's Hideout and looks through the telescope and exits when 00:00:02 or less time remains, the game will go to the next day instead of going to the Game Over scene. However, the game cannot be paused until Link proceeds in time by dancing with the Scarecrow. If Link dances with the Scarecrow again, Link will be taken to Dawn of a New Day, only here Link can roam freely with no end cutscene. Playing the Song of Double Time will only freeze the game, so dancing with the Scarecrow is the only known access to the Start menu. Time still flows regularly, but the Clock Tower Door will remain open.



          This glitch can also be done using the telescope at the Pirates' Fortress. This glitch will not work on Wiiware.




          This glitch is also reproducible on the 3DS remaster, as this post describes:




          By using bottle duping over certain masks like the gibdo mask, you can screw up time so badly the game will think you have negative hours left, which means you're on 4th day. Next time it hits 6 AM, the "Dawn of a new day" screen appears, at which point the game tries to load the "credits" version of whatever map you're on, because that's what 4th day really is, the credits.







          share|improve this answer


















          • 1





            Bottle duping? If you could, explain...

            – ToTheMax
            Sep 15 '16 at 17:01






          • 4





            Apparently it's a speed running technique...

            – Vemonus
            Sep 15 '16 at 17:02











          Your Answer








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          1 Answer
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          active

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          15














          With regards to the original N64 version, there is a guide on the wikia,




          During the final six hours of the Third Day, if Link goes to the Bomber's Hideout and looks through the telescope and exits when 00:00:02 or less time remains, the game will go to the next day instead of going to the Game Over scene. However, the game cannot be paused until Link proceeds in time by dancing with the Scarecrow. If Link dances with the Scarecrow again, Link will be taken to Dawn of a New Day, only here Link can roam freely with no end cutscene. Playing the Song of Double Time will only freeze the game, so dancing with the Scarecrow is the only known access to the Start menu. Time still flows regularly, but the Clock Tower Door will remain open.



          This glitch can also be done using the telescope at the Pirates' Fortress. This glitch will not work on Wiiware.




          This glitch is also reproducible on the 3DS remaster, as this post describes:




          By using bottle duping over certain masks like the gibdo mask, you can screw up time so badly the game will think you have negative hours left, which means you're on 4th day. Next time it hits 6 AM, the "Dawn of a new day" screen appears, at which point the game tries to load the "credits" version of whatever map you're on, because that's what 4th day really is, the credits.







          share|improve this answer


















          • 1





            Bottle duping? If you could, explain...

            – ToTheMax
            Sep 15 '16 at 17:01






          • 4





            Apparently it's a speed running technique...

            – Vemonus
            Sep 15 '16 at 17:02















          15














          With regards to the original N64 version, there is a guide on the wikia,




          During the final six hours of the Third Day, if Link goes to the Bomber's Hideout and looks through the telescope and exits when 00:00:02 or less time remains, the game will go to the next day instead of going to the Game Over scene. However, the game cannot be paused until Link proceeds in time by dancing with the Scarecrow. If Link dances with the Scarecrow again, Link will be taken to Dawn of a New Day, only here Link can roam freely with no end cutscene. Playing the Song of Double Time will only freeze the game, so dancing with the Scarecrow is the only known access to the Start menu. Time still flows regularly, but the Clock Tower Door will remain open.



          This glitch can also be done using the telescope at the Pirates' Fortress. This glitch will not work on Wiiware.




          This glitch is also reproducible on the 3DS remaster, as this post describes:




          By using bottle duping over certain masks like the gibdo mask, you can screw up time so badly the game will think you have negative hours left, which means you're on 4th day. Next time it hits 6 AM, the "Dawn of a new day" screen appears, at which point the game tries to load the "credits" version of whatever map you're on, because that's what 4th day really is, the credits.







          share|improve this answer


















          • 1





            Bottle duping? If you could, explain...

            – ToTheMax
            Sep 15 '16 at 17:01






          • 4





            Apparently it's a speed running technique...

            – Vemonus
            Sep 15 '16 at 17:02













          15












          15








          15







          With regards to the original N64 version, there is a guide on the wikia,




          During the final six hours of the Third Day, if Link goes to the Bomber's Hideout and looks through the telescope and exits when 00:00:02 or less time remains, the game will go to the next day instead of going to the Game Over scene. However, the game cannot be paused until Link proceeds in time by dancing with the Scarecrow. If Link dances with the Scarecrow again, Link will be taken to Dawn of a New Day, only here Link can roam freely with no end cutscene. Playing the Song of Double Time will only freeze the game, so dancing with the Scarecrow is the only known access to the Start menu. Time still flows regularly, but the Clock Tower Door will remain open.



          This glitch can also be done using the telescope at the Pirates' Fortress. This glitch will not work on Wiiware.




          This glitch is also reproducible on the 3DS remaster, as this post describes:




          By using bottle duping over certain masks like the gibdo mask, you can screw up time so badly the game will think you have negative hours left, which means you're on 4th day. Next time it hits 6 AM, the "Dawn of a new day" screen appears, at which point the game tries to load the "credits" version of whatever map you're on, because that's what 4th day really is, the credits.







          share|improve this answer













          With regards to the original N64 version, there is a guide on the wikia,




          During the final six hours of the Third Day, if Link goes to the Bomber's Hideout and looks through the telescope and exits when 00:00:02 or less time remains, the game will go to the next day instead of going to the Game Over scene. However, the game cannot be paused until Link proceeds in time by dancing with the Scarecrow. If Link dances with the Scarecrow again, Link will be taken to Dawn of a New Day, only here Link can roam freely with no end cutscene. Playing the Song of Double Time will only freeze the game, so dancing with the Scarecrow is the only known access to the Start menu. Time still flows regularly, but the Clock Tower Door will remain open.



          This glitch can also be done using the telescope at the Pirates' Fortress. This glitch will not work on Wiiware.




          This glitch is also reproducible on the 3DS remaster, as this post describes:




          By using bottle duping over certain masks like the gibdo mask, you can screw up time so badly the game will think you have negative hours left, which means you're on 4th day. Next time it hits 6 AM, the "Dawn of a new day" screen appears, at which point the game tries to load the "credits" version of whatever map you're on, because that's what 4th day really is, the credits.








          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Sep 15 '16 at 16:59









          VemonusVemonus

          55.8k39218342




          55.8k39218342







          • 1





            Bottle duping? If you could, explain...

            – ToTheMax
            Sep 15 '16 at 17:01






          • 4





            Apparently it's a speed running technique...

            – Vemonus
            Sep 15 '16 at 17:02












          • 1





            Bottle duping? If you could, explain...

            – ToTheMax
            Sep 15 '16 at 17:01






          • 4





            Apparently it's a speed running technique...

            – Vemonus
            Sep 15 '16 at 17:02







          1




          1





          Bottle duping? If you could, explain...

          – ToTheMax
          Sep 15 '16 at 17:01





          Bottle duping? If you could, explain...

          – ToTheMax
          Sep 15 '16 at 17:01




          4




          4





          Apparently it's a speed running technique...

          – Vemonus
          Sep 15 '16 at 17:02





          Apparently it's a speed running technique...

          – Vemonus
          Sep 15 '16 at 17:02

















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