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How to make a score be recorded as team?



Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?Minecraft 'testfor' dummy objective not workingminecraft help with commandsHow to set separate scoreboardHow to change scoreboard score if player does not have item in his inventory?How do I make a slow clock without taking up space?Is there any way to make scoreboard objectives Universal?How do I place a red block under a red team member who is on a white block?Can I track a teams total deaths (rather than individual kills)?How detect a fake player with the highest score in a scoreboard in Minecraft 1.13?How can I set players to different teams?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















So I am trying to make a Lives counter for two separate teams. My original idea was to set up a dummy score titled Team Lives:




/scoreboard objectives add lives dummy Team Lives




the display is perfect except the dummy names TeamBlue and TeamRed don't show the color of the team they are added to even when I added the color option to team red and blue to red and blue respectively.
My main problem is that I do not know how to make the Lives counter decrease upon a single teammates death. I tried setting up a death counter and adding a repeating command block with the command




scoreboard players operation @a[team=blue] deaths > @a[team=blue] deaths




but that gives an Invalid Argument deaths <- [HERE] which doesn't make sense since that command works in the chat bar. Then I needed a command which will remove a point when someone on one team has a score of one to remove one life. I was thinking of setting up a repeating command block with the command




execute if score deaths @[team=TeamBlue] = (some entity with one death) deaths run scoreboard players TeamBlue remove Lives 1




but that requires 20 command blocks, so if anyone knows how to compress it, I will gladly accept it. My main issue is the fact that the scoreboard operation command is not working in the command block










share|improve this question
















bumped to the homepage by Community 10 mins ago


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  • Can't you use a regular "detect death" thing and then reduce the "lives" scoreboard based on that? Something like execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1 and then scoreboard players reset @a[team=TeamBlue] deaths? That's the standard way to detect deaths.

    – Fabian Röling
    Mar 30 '18 at 12:35











  • That seems to work. Thank you for all your help. Also the color is working now. I think the game just needed to be relogged.

    – CautiousNinja199
    Mar 30 '18 at 15:11

















0















So I am trying to make a Lives counter for two separate teams. My original idea was to set up a dummy score titled Team Lives:




/scoreboard objectives add lives dummy Team Lives




the display is perfect except the dummy names TeamBlue and TeamRed don't show the color of the team they are added to even when I added the color option to team red and blue to red and blue respectively.
My main problem is that I do not know how to make the Lives counter decrease upon a single teammates death. I tried setting up a death counter and adding a repeating command block with the command




scoreboard players operation @a[team=blue] deaths > @a[team=blue] deaths




but that gives an Invalid Argument deaths <- [HERE] which doesn't make sense since that command works in the chat bar. Then I needed a command which will remove a point when someone on one team has a score of one to remove one life. I was thinking of setting up a repeating command block with the command




execute if score deaths @[team=TeamBlue] = (some entity with one death) deaths run scoreboard players TeamBlue remove Lives 1




but that requires 20 command blocks, so if anyone knows how to compress it, I will gladly accept it. My main issue is the fact that the scoreboard operation command is not working in the command block










share|improve this question
















bumped to the homepage by Community 10 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.















  • Can't you use a regular "detect death" thing and then reduce the "lives" scoreboard based on that? Something like execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1 and then scoreboard players reset @a[team=TeamBlue] deaths? That's the standard way to detect deaths.

    – Fabian Röling
    Mar 30 '18 at 12:35











  • That seems to work. Thank you for all your help. Also the color is working now. I think the game just needed to be relogged.

    – CautiousNinja199
    Mar 30 '18 at 15:11













0












0








0


0






So I am trying to make a Lives counter for two separate teams. My original idea was to set up a dummy score titled Team Lives:




/scoreboard objectives add lives dummy Team Lives




the display is perfect except the dummy names TeamBlue and TeamRed don't show the color of the team they are added to even when I added the color option to team red and blue to red and blue respectively.
My main problem is that I do not know how to make the Lives counter decrease upon a single teammates death. I tried setting up a death counter and adding a repeating command block with the command




scoreboard players operation @a[team=blue] deaths > @a[team=blue] deaths




but that gives an Invalid Argument deaths <- [HERE] which doesn't make sense since that command works in the chat bar. Then I needed a command which will remove a point when someone on one team has a score of one to remove one life. I was thinking of setting up a repeating command block with the command




execute if score deaths @[team=TeamBlue] = (some entity with one death) deaths run scoreboard players TeamBlue remove Lives 1




but that requires 20 command blocks, so if anyone knows how to compress it, I will gladly accept it. My main issue is the fact that the scoreboard operation command is not working in the command block










share|improve this question
















So I am trying to make a Lives counter for two separate teams. My original idea was to set up a dummy score titled Team Lives:




/scoreboard objectives add lives dummy Team Lives




the display is perfect except the dummy names TeamBlue and TeamRed don't show the color of the team they are added to even when I added the color option to team red and blue to red and blue respectively.
My main problem is that I do not know how to make the Lives counter decrease upon a single teammates death. I tried setting up a death counter and adding a repeating command block with the command




scoreboard players operation @a[team=blue] deaths > @a[team=blue] deaths




but that gives an Invalid Argument deaths <- [HERE] which doesn't make sense since that command works in the chat bar. Then I needed a command which will remove a point when someone on one team has a score of one to remove one life. I was thinking of setting up a repeating command block with the command




execute if score deaths @[team=TeamBlue] = (some entity with one death) deaths run scoreboard players TeamBlue remove Lives 1




but that requires 20 command blocks, so if anyone knows how to compress it, I will gladly accept it. My main issue is the fact that the scoreboard operation command is not working in the command block







minecraft minecraft-commands






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jul 22 '18 at 23:49









cherryblossom

856525




856525










asked Mar 30 '18 at 4:52









CautiousNinja199CautiousNinja199

1112




1112





bumped to the homepage by Community 10 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







bumped to the homepage by Community 10 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.














  • Can't you use a regular "detect death" thing and then reduce the "lives" scoreboard based on that? Something like execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1 and then scoreboard players reset @a[team=TeamBlue] deaths? That's the standard way to detect deaths.

    – Fabian Röling
    Mar 30 '18 at 12:35











  • That seems to work. Thank you for all your help. Also the color is working now. I think the game just needed to be relogged.

    – CautiousNinja199
    Mar 30 '18 at 15:11

















  • Can't you use a regular "detect death" thing and then reduce the "lives" scoreboard based on that? Something like execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1 and then scoreboard players reset @a[team=TeamBlue] deaths? That's the standard way to detect deaths.

    – Fabian Röling
    Mar 30 '18 at 12:35











  • That seems to work. Thank you for all your help. Also the color is working now. I think the game just needed to be relogged.

    – CautiousNinja199
    Mar 30 '18 at 15:11
















Can't you use a regular "detect death" thing and then reduce the "lives" scoreboard based on that? Something like execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1 and then scoreboard players reset @a[team=TeamBlue] deaths? That's the standard way to detect deaths.

– Fabian Röling
Mar 30 '18 at 12:35





Can't you use a regular "detect death" thing and then reduce the "lives" scoreboard based on that? Something like execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1 and then scoreboard players reset @a[team=TeamBlue] deaths? That's the standard way to detect deaths.

– Fabian Röling
Mar 30 '18 at 12:35













That seems to work. Thank you for all your help. Also the color is working now. I think the game just needed to be relogged.

– CautiousNinja199
Mar 30 '18 at 15:11





That seems to work. Thank you for all your help. Also the color is working now. I think the game just needed to be relogged.

– CautiousNinja199
Mar 30 '18 at 15:11










1 Answer
1






active

oldest

votes


















0














From my comment:

You need a regular "detect player death" system and the thing you run from it is the decrease of the "Lives" score. You don't even need to sum up all player deaths in a central score.



execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1
scoreboard players reset @a[team=TeamBlue] deaths





share|improve this answer























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    0














    From my comment:

    You need a regular "detect player death" system and the thing you run from it is the decrease of the "Lives" score. You don't even need to sum up all player deaths in a central score.



    execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1
    scoreboard players reset @a[team=TeamBlue] deaths





    share|improve this answer



























      0














      From my comment:

      You need a regular "detect player death" system and the thing you run from it is the decrease of the "Lives" score. You don't even need to sum up all player deaths in a central score.



      execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1
      scoreboard players reset @a[team=TeamBlue] deaths





      share|improve this answer

























        0












        0








        0







        From my comment:

        You need a regular "detect player death" system and the thing you run from it is the decrease of the "Lives" score. You don't even need to sum up all player deaths in a central score.



        execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1
        scoreboard players reset @a[team=TeamBlue] deaths





        share|improve this answer













        From my comment:

        You need a regular "detect player death" system and the thing you run from it is the decrease of the "Lives" score. You don't even need to sum up all player deaths in a central score.



        execute as @a[team=TeamBlue,scores=deaths=1] run scoreboard players remove dummyEntity Lives 1
        scoreboard players reset @a[team=TeamBlue] deaths






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 30 '18 at 17:01









        Fabian RölingFabian Röling

        6,61031340




        6,61031340



























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